currentPilot: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "_{10,} " to "") |
Lou Montana (talk | contribs) m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments( \("local" or "global"\))?|Effects|Multiplayer Effects( \("local" or "global"\))?|Multiplayer Exe...) |
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{{Command | {{Command | ||
| arma3 | | arma3 | ||
|1.96 | |1.96 | ||
|gr1= Object Manipulation | |gr1= Object Manipulation | ||
| Returns the person piloting the vehicle. If co-pilot is piloting, co-pilot is returned. If you need current pilot of a UAV or UGV, see [[UAVControl]] command. | | Returns the person piloting the vehicle. If co-pilot is piloting, co-pilot is returned. If you need current pilot of a UAV or UGV, see [[UAVControl]] command. | ||
| [[currentPilot]] vehicle | | [[currentPilot]] vehicle | ||
|p1 = vehicle: [[Object]] | |p1 = vehicle: [[Object]] | ||
| [[Object]] - piloting unit or [[objNull]] | | [[Object]] - piloting unit or [[objNull]] | ||
|x1 = <code>_pilot = [[currentPilot]] [[vehicle]] [[player]];</code> | |x1 = <code>_pilot = [[currentPilot]] [[vehicle]] [[player]];</code> | ||
| [[driver]], [[gunner]], [[commander]], [[effectiveCommander]], [[turretUnit]], [[UAVControl]], [[enableCopilot]] | | [[driver]], [[gunner]], [[commander]], [[effectiveCommander]], [[turretUnit]], [[UAVControl]], [[enableCopilot]] | ||
}} | }} | ||
Revision as of 00:29, 18 January 2021
Description
- Description:
- Returns the person piloting the vehicle. If co-pilot is piloting, co-pilot is returned. If you need current pilot of a UAV or UGV, see UAVControl command.
- Groups:
- Object Manipulation
Syntax
- Syntax:
- currentPilot vehicle
- Parameters:
- vehicle: Object
- Return Value:
- Object - piloting unit or objNull
Examples
- Example 1:
_pilot = currentPilot vehicle player;
Additional Information
Notes
-
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Notes
Bottom Section
- Posted on August 20, 2019 - 23:15 (UTC)
- killzone_kid
- To return co-pilot units:
private _fnc_getCoPilots = { private _copilotTurrets = allTurrets _this select { getNumber ([_this, _x] call BIS_fnc_turretConfig >> "isCopilot") > 0 }; private _copilots = _copilotTurrets apply { _this turretUnit _x }; _copilots; }; hint str (heli call _fnc_getCoPilots);