getArray: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments( \("local" or "global"\))?|Effects|Multiplayer Effects( \("local" or "global"\))?|Multiplayer Exe...) |
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{{Command | {{Command | ||
| arma1 | | arma1 | ||
|gr1= Config | |gr1= Config | ||
|1.00 | |1.00 | ||
| Extract array from config entry. | | Extract array from config entry. | ||
| [[Array]] <nowiki>=</nowiki> '''getArray''' config | | [[Array]] <nowiki>=</nowiki> '''getArray''' config | ||
|p1= config: [[Config]] | |p1= config: [[Config]] | ||
| [[Array]] | | [[Array]] | ||
|x1= <pre>_array = getArray (configFile >> "CfgVehicles" >> "Thing" >> "threat")</pre> | |x1= <pre>_array = getArray (configFile >> "CfgVehicles" >> "Thing" >> "threat")</pre> | ||
| [[configFile]], [[config/name]], [[configName]], [[count]], [[getText]], [[getNumber]], [[inheritsFrom]], [[isArray]], [[isClass]], [[isNumber]], [[isText]], [[select]] | | [[configFile]], [[config/name]], [[configName]], [[count]], [[getText]], [[getNumber]], [[inheritsFrom]], [[isArray]], [[isClass]], [[isNumber]], [[isText]], [[select]] | ||
}} | }} |
Revision as of 00:34, 18 January 2021
Description
- Description:
- Extract array from config entry.
- Groups:
- Config
Syntax
Examples
- Example 1:
_array = getArray (configFile >> "CfgVehicles" >> "Thing" >> "threat")
Additional Information
- See also:
- configFileconfig/nameconfigNamecountgetTextgetNumberinheritsFromisArrayisClassisNumberisTextselect
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on Mar 28, 2014 - 07:52
- ffur2007slx2_5
-
(ArmA3 1.14) It's recommended to use BIS_fnc_GetCfgData or BIS_fnc_returnConfigEntry to get variable cfg data rather than conditioning via isNumber, isText, isArray, getNumber, getText and getArray combination.
Traditional workaround:_cfg = configFile >> "CfgVehicles" >> _SomeAddonClassName >> "DestructionEffects" >> "Smoke1" >> "type" switch ( true ) do { case (isNumber _cfg): {getNumber _cfg}; case (isText _cfg): {getText _cfg}; case (isArray _cfg): {getArray _cfg;}; default { nil }; };
Recommended workaround:(configFile >> "CfgVehicles" >> _SomeAddonClassName >> "DestructionEffects" >> "Smoke1" >> "type") call BIS_fnc_GetCfgData;
To return default value once entry was not found, we can use BIS_fnc_returnConfigEntry instead of BIS_fnc_GetCfgData.[(configFile >> "CannonFire" >> "LightExp"),"lifeTime",0] call BIS_fnc_returnConfigEntry;//0.5
Bottom Section
- Posted on January 12, 2018 - 19:48 (UTC)
- demellion
-
There is special behaviour if you try to read a description.ext config entry Array that contains a Boolean.
Getting array in MP will result in Number, while SP will return String.// SP with false in array getArray (missionConfigFile >> "someClass" >> "someArray") // -> "false" // MP with false in array getArray (missionConfigFile >> "someClass" >> "someArray") // -> 0