setTriggerActivation: Difference between revisions
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Revision as of 03:48, 18 January 2021
Description
- Description:
- Defines the trigger activation type. See ArmA:Mission Editor - Triggers for a thorough overview of triggers and its fields for activation, effects, etc. Since Arma 3 v1.67, "ANYPLAYER" activation can be used to detect any player.
- Multiplayer:
- Activation changes are local.
- Groups:
- Triggers
Syntax
- Syntax:
- trigger setTriggerActivation [by, type, repeating]
- Parameters:
- trigger: Object - Trigger object
- by: String - Who activates trigger. Can be "NONE" or
- Side: "EAST", "WEST", "GUER", "CIV", "LOGIC", "ANY", "ANYPLAYER" (Since Arma 3 v1.67)
- Radio: "ALPHA", "BRAVO", "CHARLIE", "DELTA", "ECHO", "FOXTROT", "GOLF", "HOTEL", "INDIA", "JULIET"
- Object: "STATIC", "VEHICLE", "GROUP", "LEADER", "MEMBER"
- Status: "WEST SEIZED", "EAST SEIZED" or "GUER SEIZED"
- type: String - How trigger is it activated. Can be:
- Presence: "PRESENT", "NOT PRESENT"
- Detection: "WEST D", "EAST D", "GUER D" or "CIV D"
- repeating: Boolean - Activation can happen repeatedly
- Return Value:
- Nothing
Examples
- Example 1:
_trigger setTriggerActivation ["WEST", "EAST D", true]
Additional Information
- See also:
- triggerActivationtriggerActivatedcreateTriggersetTriggerAreasetTriggerStatementssetTriggerTextsetTriggerTimeoutsetTriggerTypetriggerAttachVehicletriggerAttachObjecttriggerIntervalsetTriggerIntervalenableSimulationsimulationEnabled
Notes
-
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Notes
Categories:
- Scripting Commands
- Introduced with Armed Assault version 1.00
- ArmA: Armed Assault: New Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Command Group: Triggers
- Scripting Commands: Local Effect
- Operation Flashpoint: Elite: Scripting Commands
- Arma 2: Scripting Commands
- Arma 3: Scripting Commands
- Take On Helicopters: Scripting Commands