setHit: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "_{10,} " to "") |
Lou Montana (talk | contribs) m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame( +[0-9])?|Game [Vv]ersion( +[0-9])?|Game Version \(number surrounded by NO SPACES\)|Arguments in MP|MP[Aa]rg|Multiplayer Arguments( \("local" or "global"\))?|Effects|Execution|Effects...) |
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{{Command | {{Command | ||
| arma2 | | arma2 | ||
|1.00 | |1.00 | ||
|arg= local | |arg= local | ||
|eff= global | |eff= global | ||
|gr1= Object Manipulation | |gr1= Object Manipulation | ||
| Set damage on a part of an object. | | Set damage on a part of an object. | ||
{{Informative | Some part names are in Czech; see [[Translations|translation table]]. }} | {{Informative | Some part names are in Czech; see [[Translations|translation table]]. }} | ||
| object [[setHit]] [part, damage, useEffects] | | object [[setHit]] [part, damage, useEffects] | ||
|p1 = [part, damage, useEffects]: [[Array]] | |p1 = [part, damage, useEffects]: [[Array]] | ||
|p2= object: [[Object]] - [[local]] object | |p2= object: [[Object]] - [[local]] object | ||
|p3= part: [[String]] - Name of the part ([[Named_Selection|selection]] name) | |p3= part: [[String]] - Name of the part ([[Named_Selection|selection]] name) | ||
|p4= damage: [[Number]] - Damage value ranging 0..1, 0 being fully functional, 1 being destroyed | |p4= damage: [[Number]] - Damage value ranging 0..1, 0 being fully functional, 1 being destroyed | ||
|p5 = {{GVI|arma3|1.67}} useEffects: [[Boolean]] - (Optional, default [[true]]) [[false]] to skip destruction effects | |p5 = {{GVI|arma3|1.67}} useEffects: [[Boolean]] - (Optional, default [[true]]) [[false]] to skip destruction effects | ||
| [[Nothing]] | | [[Nothing]] | ||
|x1= <code>[[vehicle]] [[player]] [[setHit]] ["motor", 1];</code> | |x1= <code>[[vehicle]] [[player]] [[setHit]] ["motor", 1];</code> | ||
|x2= <code>[[vehicle]] [[player]] [[setHit]] ["mala vrtule", 0.95];</code> | |x2= <code>[[vehicle]] [[player]] [[setHit]] ["mala vrtule", 0.95];</code> | ||
|x3= <code>[[if]] ([[local]] _heli) [[then]] { | |x3= <code>[[if]] ([[local]] _heli) [[then]] { | ||
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} [[else]] { | } [[else]] { | ||
[[hint]] ("Vehicle " + [[str]] _heli + " must be local to this machine to do that!"); | [[hint]] ("Vehicle " + [[str]] _heli + " must be local to this machine to do that!"); | ||
};</code> | };</code> | ||
| [[getHit]], [[getHitPointDamage]], [[setHitPointDamage]], [[damage]], [[setDamage]], [[setFuel]], [[setAmmo]], [[getHitIndex]], [[setHitIndex]] | | [[getHit]], [[getHitPointDamage]], [[setHitPointDamage]], [[damage]], [[setDamage]], [[setFuel]], [[setAmmo]], [[getHitIndex]], [[setHitIndex]] | ||
}} | }} | ||
Revision as of 11:09, 18 January 2021
Description
- Description:
- Set damage on a part of an object.
- Groups:
- Object Manipulation
Syntax
- Syntax:
- object setHit [part, damage, useEffects]
- Parameters:
- [part, damage, useEffects]: Array
- object: Object - local object
- part: String - Name of the part (selection name)
- damage: Number - Damage value ranging 0..1, 0 being fully functional, 1 being destroyed
- 1.67 useEffects: Boolean - (Optional, default true) false to skip destruction effects
- Return Value:
- Nothing
Examples
- Example 1:
vehicle player setHit ["motor", 1];
- Example 2:
vehicle player setHit ["mala vrtule", 0.95];
- Example 3:
if (local _heli) then { _heli setHit ["velka vrtule", 0]; } else { hint ("Vehicle " + str _heli + " must be local to this machine to do that!"); };
Additional Information
- See also:
- getHitgetHitPointDamagesetHitPointDamagedamagesetDamagesetFuelsetAmmogetHitIndexsetHitIndex
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Deadfast
- Damaging specific parts of the vehicle will not update its overall damage value (as of v1.03):
player setHit ["hands", 0.9]; hint str (damage player); // will return 0
- denisko.redisko
- Direct use of the names of sections of the model is likely a bad practice, and will not work on some addons.
So instead:
_MH60S setHit ["elektronika", _hit];
should be used:_MH60S setHit [getText (configFile >> "cfgVehicles" >> "MH60S" >> "HitPoints" >> "HitAvionics" >> "name"), _hit];