Game logic - Waypoint – Ylands

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*Waypoints are linked to AI via settings of the particular AI.
*Waypoints are linked to AI via settings of the particular AI.


===Type===  
=== Type ===
*Sets the movement of AI.
*Sets the movement of AI.
**'''Stand''' - AI will stand on the position of the waypoint.
**'''Stand''' - AI will stand on the position of the waypoint.
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**'''Random''' - AI will randomly switch between multiple waypoints (waypoints can be added after Random is chosen).
**'''Random''' - AI will randomly switch between multiple waypoints (waypoints can be added after Random is chosen).


===Trade===  
=== Trade ===
*Enables or disables Trade interaction with the entity.
*Enables or disables Trade interaction with the entity.
*Fires [[Ylands Tile - On Trade Entity Event|'''On Trade''']] event.
*Fires [[Ylands Tile - On Trade Entity Event|'''On Trade''']] event.


===Action===  
=== Action ===
*Sets the interaction of AI.
*Sets the interaction of AI.
**'''None''' - Disables interactions.
**'''None''' - Disables interactions.

Revision as of 20:10, 31 January 2021

Waypoints were merged with AI Behaviour. Please see AI Behavior for current information.

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Description

Reference point for AI. Governs its behavior.

Properties

  • Waypoints are linked to AI via settings of the particular AI.

Type

  • Sets the movement of AI.
    • Stand - AI will stand on the position of the waypoint.
    • Loiter - AI will walk randomly in set area (editable setting for the area appear after Loiter is chosen).
    • Random - AI will randomly switch between multiple waypoints (waypoints can be added after Random is chosen).

Trade

  • Enables or disables Trade interaction with the entity.
  • Fires On Trade event.

Action

  • Sets the interaction of AI.
    • None - Disables interactions.
    • Talk - Fires On Talk event.
    • Interaction - Can set custom interaction.

Notes

  • AI will always teleport to default position of selected Waypoint (when there is one set) at the start of the game.