a == b: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\{\{( *)Informative( *)\|" to "{{$1Feature$2|$2Informative$2|") |
Lou Montana (talk | contribs) m (Text replacement - "\{\{codecomment *\| *\/\/ ([a-zA-Z _.:-]+) *\}\}" to "{{cc|$1}}") |
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};</code> | };</code> | ||
|x2 = <code>"MyRabbit" == "MYRABBIT"; {{ | |x2 = <code>"MyRabbit" == "MYRABBIT"; {{cc|returns true}}</code> | ||
|x3 = Since Arma 3 v1.99.146526<code>[[if]] ([[alive]] _unit1 [[==]] [[alive]] _unit2) [[then]] {[[hint]] "Both units are either dead or both alive"};</code> | |x3 = Since Arma 3 v1.99.146526<code>[[if]] ([[alive]] _unit1 [[==]] [[alive]] _unit2) [[then]] {[[hint]] "Both units are either dead or both alive"};</code> | ||
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_b | _b | ||
}; | }; | ||
["A","a","a"] [[call]] fnc_areEqual; {{ | ["A","a","a"] [[call]] fnc_areEqual; {{cc|false}}</code> | ||
And we can use such workaround instead of using [[BIS_fnc_arrayCompare]] or [[BIS_fnc_areEqual]] | And we can use such workaround instead of using [[BIS_fnc_arrayCompare]] or [[BIS_fnc_areEqual]] | ||
<!-- Note Section END --> | <!-- Note Section END --> |
Revision as of 15:37, 7 February 2021
Description
- Description:
- Description needed
- Groups:
- MathVariables
Syntax
- Syntax:
- Syntax needed
- Parameters:
- a: Number, String, Group, Side, Object, Structured Text, Config, Display, Control, Location, Diary Record (since Arma 3 v1.99.146508), Namespace (since Arma 3 v1.99.146509), Boolean (since Arma 3 v1.99.146526)
- b: Number, String, Group, Side, Object, Structured Text, Config, Display, Control, Location, Diary Record (since Arma 3 v1.99.146508), Namespace (since Arma 3 v1.99.146509), Boolean (since Arma 3 v1.99.146526)
- Return Value:
- Return value needed
Examples
- Example 1:
if (player == leader group player) then { hint "You are the leader of your group."; } else { hint "Someone else is the boss"; };
- Example 2:
"MyRabbit" == "MYRABBIT"; // returns true
- Example 3:
- Since Arma 3 v1.99.146526
if (alive _unit1 == alive _unit2) then {hint "Both units are either dead or both alive"};
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on Apr 15, 2014 - 15:34
- ffur2007slx2_5
-
For script comparison we need to detect whether scripts are running in advance, then compose both into string:
if (scriptDone _var0) then [{false},{(str _var0) == (str _var1)}];
It is recommended to use isEqualTo for all types comparison, which is more functional and as fast as operator. For multiple comparisons:fnc_areEqual = { private ["_b", "_var1", "_var2"]; _b = true; for [{ _i = 1 }, { _i < (count _this) && _b }, { _i=_i + 1 }] do { _var1 = _this select (_i-1); _var2 = _this select _i; if (!(_var1 isEqualTo _var2)) then { _b = false; }; }; _b }; ["A","a","a"] call fnc_areEqual; // false
And we can use such workaround instead of using BIS_fnc_arrayCompare or BIS_fnc_areEqual