findNearestEnemy: Difference between revisions
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|x2= <code>_myNearestEnemy = [[player]] [[findNearestEnemy]] [[player]];</code> | |x2= <code>_myNearestEnemy = [[player]] [[findNearestEnemy]] [[player]];</code> | ||
| [[nearestBuilding]], [[nearestObject]], [[nearestObjects]], [[nearObjects]], [[nearestLocation]], [[nearEntities]], [[nearTargets]], [[nearSupplies]], [[nearestLocationWithDubbing]], [[nearObjectsReady]], [[nearRoads]] | |seealso= [[nearestBuilding]], [[nearestObject]], [[nearestObjects]], [[nearObjects]], [[nearestLocation]], [[nearEntities]], [[nearTargets]], [[nearSupplies]], [[nearestLocationWithDubbing]], [[nearObjectsReady]], [[nearRoads]] | ||
}} | }} | ||
Revision as of 23:41, 16 February 2021
Description
- Description:
- Description needed
- Groups:
- Object Detection
Syntax
- Syntax:
- Syntax needed
- Parameters:
- object: Object
- position: Object or Array in format PositionAGL or Position2D
- Return Value:
- Return value needed
Examples
- Example 1:
_myNearestEnemy = (units _myGroup select 0) findNearestEnemy player;
- Example 2:
_myNearestEnemy = player findNearestEnemy player;
Additional Information
- See also:
- nearestBuildingnearestObjectnearestObjectsnearObjectsnearestLocationnearEntitiesnearTargetsnearSuppliesnearestLocationWithDubbingnearObjectsReadynearRoads
Notes
-
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Only post proven facts here! Add Note