setDammage: Difference between revisions
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|descr= Damage / repair object. Damage 0 means fully functional, damage 1 means completely destroyed / dead.<br> | |descr= Damage / repair object. Damage 0 means fully functional, damage 1 means completely destroyed / dead.<br> | ||
|s1= object [[setDammage]] damage | |s1= object [[setDammage]] damage |
Revision as of 10:33, 15 March 2021
Description
- Description:
- Damage / repair object. Damage 0 means fully functional, damage 1 means completely destroyed / dead.
- Groups:
- Object Manipulation
Syntax
- Syntax:
- object setDammage damage
- Parameters:
- object: Object
- damage: Number
- Return Value:
- Nothing
Examples
- Example 1:
_soldier1 setDammage 1;
Additional Information
- See also:
- setDamagesetVehicleArmordamagegetDammagesetHitgetHitgetHitIndexsetHitIndexgetHitPointDamagesetHitPointDamage
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on April 17, 2006 - 07:39 (CEST)
- Fragorl
- In Operation Flashpoint, setting a unit's damage to a negative value will set it is health to full, but impair their aim.
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Object Manipulation
- Scripting Commands: Global Effect
- Scripting Commands OFP 1.46
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.99