setCurrentWaypoint: Difference between revisions
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(A1 1.08) Does not seem to work with Game Logic. Crashes to desktop. | (A1 1.08) Does not seem to work with Game Logic. Crashes to desktop. | ||
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<dd class="notedate">Posted on 26 Nov 2008</dd> | <dd class="notedate">Posted on 26 Nov 2008</dd> | ||
<dt class="note">[[User:Ceeeb|Ceeeb]]</dt> | <dt class="note">[[User:Ceeeb|Ceeeb]]</dt> | ||
<dd class="note"> | <dd class="note"> | ||
Note that a waypoints number as seen in the mission editor is not the same as it is waypoint number using this command. In the mission editor, waypoint 0 refers to the first placed waypoint, whereas waypoint 0 with the setCurrentWaypoint command refers to the unit's initial position waypoint. | Note that a waypoints number as seen in the mission editor is not the same as it is waypoint number using this command. In the mission editor, waypoint 0 refers to the first placed waypoint, whereas waypoint 0 with the setCurrentWaypoint command refers to the unit's initial position waypoint. | ||
<dt><dt> | |||
<dd class="notedate">Posted on 17 Jan 2010</dd> | <dd class="notedate">Posted on 17 Jan 2010</dd> | ||
<dt class="note">[[User:Galzohar|Galzohar]]</dt> | <dt class="note">[[User:Galzohar|Galzohar]]</dt> | ||
<dd class="note"> | <dd class="note"> | ||
(A2 1.05) This command may crash the game to desktop if you call it from the on act field of a waypoint that belongs to that same unit. | (A2 1.05) This command may crash the game to desktop if you call it from the on act field of a waypoint that belongs to that same unit. | ||
<dt><dt> | |||
<dd class="notedate">Posted on 13 Aug 2012</dd> | <dd class="notedate">Posted on 13 Aug 2012</dd> | ||
<dt class="note">[[User:Igneous01|Igneous01]]</dt> | <dt class="note">[[User:Igneous01|Igneous01]]</dt> |
Revision as of 00:09, 6 April 2021
Description
- Description:
- Description needed
- Groups:
- Waypoints
Syntax
- Syntax:
- Syntax needed
- Parameters:
- groupName: Object or Group
- waypoint: Array - format Waypoint
- Return Value:
- Return value needed
Examples
- Example 1:
_grp setCurrentWaypoint [_grp, 1];
Additional Information
- See also:
- waypointsdeleteWaypointcopyWaypointssetWaypointBehavioursetWaypointCombatModesetWaypointCompletionRadiussetWaypointDescriptionsetWaypointFormationsetWaypointHousePositionsetWaypointPositionsetWaypointScriptsetWaypointSpeedsetWaypointStatementssetWaypointTimeoutsetWaypointTypesetWaypointVisiblewaypointAttachVehiclewaypointAttachedVehiclesetWaypointLoiterRadiuswaypointLoiterRadiusaddWaypointsetWaypointLoiterTypewaypointSpeed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on 27 Aug 2007
- Way
- (A1 1.08) Does not seem to work with Game Logic. Crashes to desktop.
- Posted on 26 Nov 2008
- Ceeeb
- Note that a waypoints number as seen in the mission editor is not the same as it is waypoint number using this command. In the mission editor, waypoint 0 refers to the first placed waypoint, whereas waypoint 0 with the setCurrentWaypoint command refers to the unit's initial position waypoint.
- Posted on 17 Jan 2010
- Galzohar
- (A2 1.05) This command may crash the game to desktop if you call it from the on act field of a waypoint that belongs to that same unit.
- Posted on 13 Aug 2012
- Igneous01
- Using this command forces the last waypoint to complete. Any code in the on Act of that waypoint will run.