vehicleVarName: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "|game3= arma2oa |version3= 1.51 " to "|game3= arma2oa |version3= 1.50 ") |
Lou Montana (talk | contribs) m (Text replacement - "\|game([0-9]) ?= (.+) \|version([0-9]) ?= (.+) " to "|game$1= $2 |version$3= $4 ") |
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|game2= arma2 | |game2= arma2 | ||
|version2= 1.00 | |version2= 1.00 | ||
|game3= arma2oa | |game3= arma2oa | ||
|version3= 1.50 | |version3= 1.50 | ||
|game4= tkoh | |game4= tkoh | ||
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|game5= arma3 | |game5= arma3 | ||
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Revision as of 16:02, 3 May 2021
Description
- Description:
- Returns the variable name that contains a primary editor reference to this object. This is the variable given in the Insert Unit dialog / name field in the editor. It can be changed using setVehicleVarName.
- Multiplayer:
- Since it is possible to setVehicleVarName individually on each PC, the value of vehicleVarName returned will be local to the PC on which command is executed.
- Groups:
- Object Manipulation
Syntax
- Syntax:
- vehicleVarName object
- Parameters:
- object: Object
- Return Value:
- String - Variable name, if none was set,
""
is returned
Examples
- Example 1:
hint vehicleVarName player;
Additional Information
- See also:
- setVehicleVarName BIS_fnc_objectVar
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on April 19, 2015 - 08:45 (UTC)
- Killzone Kid
-
To get variable names referencing an object in mission namespace:
KK_fnc_objectVarNames = { private "_names"; _names = []; { if (missionNamespace getVariable _x isEqualTo _this) then { _names pushBack _x; }; } forEach allVariables missionNamespace; _names }; // Example myGroup = group player; aGroup = group player; hint str (group player call KK_fnc_objectVarNames); //["agroup","mygroup"]
Categories:
- Scripting Commands
- Introduced with Armed Assault version 1.00
- ArmA: Armed Assault: New Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Object Manipulation
- Scripting Commands: Local Effect