a == b: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " +" to " ") |
Lou Montana (talk | contribs) m (Text replacement - " \|(x[0-9]|p[0-9]{1,2}|descr|game[0-9]|version[0-9]|s[0-9]|exec|r[0-9]|arg|eff|branch|serverExec|gr[0-9]|mp|pr|seealso) +=" to " |$1=") |
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|s1= a '''{{=}}{{=}}''' b | |s1= a '''{{=}}{{=}}''' b | ||
|p1 = a: [[Number]], [[String]], [[Group]], [[Side]], [[Object]], [[Structured Text]], [[Config]], [[Display]], [[Control]], [[Location]], [[Diary Record]] (since Arma 3 v2.00), [[Namespace]] (since Arma 3 v2.00), [[Boolean]] (since Arma 3 v2.00) | |p1= a: [[Number]], [[String]], [[Group]], [[Side]], [[Object]], [[Structured Text]], [[Config]], [[Display]], [[Control]], [[Location]], [[Diary Record]] (since Arma 3 v2.00), [[Namespace]] (since Arma 3 v2.00), [[Boolean]] (since Arma 3 v2.00) | ||
|p2 = b: [[Number]], [[String]], [[Group]], [[Side]], [[Object]], [[Structured Text]], [[Config]], [[Display]], [[Control]], [[Location]], [[Diary Record]] (since Arma 3 v2.00), [[Namespace]] (since Arma 3 v2.00), [[Boolean]] (since Arma 3 v2.00) | |p2= b: [[Number]], [[String]], [[Group]], [[Side]], [[Object]], [[Structured Text]], [[Config]], [[Display]], [[Control]], [[Location]], [[Diary Record]] (since Arma 3 v2.00), [[Namespace]] (since Arma 3 v2.00), [[Boolean]] (since Arma 3 v2.00) | ||
|r1= [[Boolean]] | |r1= [[Boolean]] | ||
|x1 = <code>[[if]] ([[player]] == [[leader]] [[group]] [[player]]) [[then]] { | |x1= <code>[[if]] ([[player]] == [[leader]] [[group]] [[player]]) [[then]] { | ||
[[hint]] "You are the leader of your group."; | [[hint]] "You are the leader of your group."; | ||
} [[else]] { | } [[else]] { | ||
Line 44: | Line 44: | ||
};</code> | };</code> | ||
|x2 = <code>"MyRabbit" == "MYRABBIT"; {{cc|returns true}}</code> | |x2= <code>"MyRabbit" == "MYRABBIT"; {{cc|returns true}}</code> | ||
|x3 = Since Arma 3 v2.00<code>[[if]] ([[alive]] _unit1 [[==]] [[alive]] _unit2) [[then]] {[[hint]] "Both units are either dead or both alive"};</code> | |x3= Since Arma 3 v2.00<code>[[if]] ([[alive]] _unit1 [[==]] [[alive]] _unit2) [[then]] {[[hint]] "Both units are either dead or both alive"};</code> | ||
|seealso= [[!=]], [[Operators]], [[isEqualTo]] | |seealso= [[!=]], [[Operators]], [[isEqualTo]] |
Revision as of 23:29, 10 June 2021
Description
- Description:
- Check if argument a is equal to argument b. Both arguments need to be of the same data type.
- Groups:
- MathVariables
Syntax
- Syntax:
- a == b
- Parameters:
- a: Number, String, Group, Side, Object, Structured Text, Config, Display, Control, Location, Diary Record (since Arma 3 v2.00), Namespace (since Arma 3 v2.00), Boolean (since Arma 3 v2.00)
- b: Number, String, Group, Side, Object, Structured Text, Config, Display, Control, Location, Diary Record (since Arma 3 v2.00), Namespace (since Arma 3 v2.00), Boolean (since Arma 3 v2.00)
- Return Value:
- Boolean
Examples
- Example 1:
if (player == leader group player) then { hint "You are the leader of your group."; } else { hint "Someone else is the boss"; };
- Example 2:
"MyRabbit" == "MYRABBIT"; // returns true
- Example 3:
- Since Arma 3 v2.00
if (alive _unit1 == alive _unit2) then {hint "Both units are either dead or both alive"};
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on Apr 15, 2014 - 15:34
- ffur2007slx2_5
-
For script comparison we need to detect whether scripts are running in advance, then compose both into string:
if (scriptDone _var0) then [{false},{(str _var0) == (str _var1)}];
It is recommended to use isEqualTo for all types comparison, which is more functional and as fast as operator. For multiple comparisons:fnc_areEqual = { private ["_b", "_var1", "_var2"]; _b = true; for [{ _i = 1 }, { _i < (count _this) && _b }, { _i=_i + 1 }] do { _var1 = _this select (_i-1); _var2 = _this select _i; if (!(_var1 isEqualTo _var2)) then { _b = false; }; }; _b }; ["A","a","a"] call fnc_areEqual; // false
And we can use such workaround instead of using BIS_fnc_arrayCompare or BIS_fnc_areEqual
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Math
- Command Group: Variables