nearestBuilding: Difference between revisions
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{{RV|type=command | {{RV|type=command | ||
| ofp | |game1= ofp | ||
|1.00 | |version1= 1.00 | ||
|game2= ofpe | |game2= ofpe | ||
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|gr1= Object Detection | |gr1= Object Detection | ||
| Finds the nearest building to a given object or position. A "building" is defined as an object that is of class "House" and contains a path LOD. | |descr= Finds the nearest building to a given object or position. A "building" is defined as an object that is of class "House" and contains a path LOD. | ||
|s1= | |s1= [[nearestBuilding]] position | ||
|p1= position: [[Object]] or [[Array]] in format [[PositionAGL]] or [[Position2D]] | |p1= position: [[Object]] or [[Array]] in format [[PositionAGL]] or [[Position2D]] | ||
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|seealso= [[buildingPos]], [[nearestObject]], [[nearestObjects]], [[nearObjects]], [[nearestLocation]], [[nearEntities]], [[nearTargets]], [[nearSupplies]], [[nearestLocationWithDubbing]], [[nearObjectsReady]], [[nearRoads]] | |seealso= [[buildingPos]], [[nearestObject]], [[nearestObjects]], [[nearObjects]], [[nearestLocation]], [[nearEntities]], [[nearTargets]], [[nearSupplies]], [[nearestLocationWithDubbing]], [[nearObjectsReady]], [[nearRoads]] | ||
}} | }} | ||
<dl class="command_description"> | <dl class="command_description"> | ||
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<dt class="note">[[User:Tankbuster|Tankbuster]]</dt> | <dt class="note">[[User:Tankbuster|Tankbuster]]</dt> | ||
<dd class="note"> | <dd class="note"> | ||
Some large buildings are not found by this command. "Land_Airport_Tower_F", "Land_Offices_01_V1_F" and "Land_Hotel_02_F" are examples. | |||
</dd> | </dd> | ||
</dl> | </dl> |
Revision as of 16:08, 13 June 2021
Description
- Description:
- Finds the nearest building to a given object or position. A "building" is defined as an object that is of class "House" and contains a path LOD.
- Groups:
- Object Detection
Syntax
- Syntax:
- nearestBuilding position
- Parameters:
- position: Object or Array in format PositionAGL or Position2D
- Return Value:
- Object
Examples
- Example 1:
_nBuilding = nearestBuilding player;
- Example 2:
_nBuilding = nearestBuilding position player;
Additional Information
- See also:
- buildingPosnearestObjectnearestObjectsnearObjectsnearestLocationnearEntitiesnearTargetsnearSuppliesnearestLocationWithDubbingnearObjectsReadynearRoads
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on February 18, 2016 - 20:18 (UTC)
- Pierre MGI
-
This command doesn't return any house or building placed in editor (with createVehicle). Use nearestObjects instead:
nearestObjects [player, ["House", "Building"], 50] select 0
- Posted on December 30, 2020 - 16:04 (UTC)
- Tankbuster
- Some large buildings are not found by this command. "Land_Airport_Tower_F", "Land_Offices_01_V1_F" and "Land_Hotel_02_F" are examples.
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Object Detection