nearestBuilding: Difference between revisions

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{{RV|type=command
{{RV|type=command


| ofp
|game1= ofp
|1.00
|version1= 1.00


|game2= ofpe
|game2= ofpe
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|gr1= Object Detection
|gr1= Object Detection


| Finds the nearest building to a given object or position. A "building" is defined as an object that is of class "House" and contains a path LOD.
|descr= Finds the nearest building to a given object or position. A "building" is defined as an object that is of class "House" and contains a path LOD.


|s1= [[nearestBuilding]] position |SYNTAX= 1
|s1= [[nearestBuilding]] position


|p1= position: [[Object]] or [[Array]] in format [[PositionAGL]] or [[Position2D]]
|p1= position: [[Object]] or [[Array]] in format [[PositionAGL]] or [[Position2D]]
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|seealso= [[buildingPos]], [[nearestObject]], [[nearestObjects]], [[nearObjects]], [[nearestLocation]], [[nearEntities]], [[nearTargets]], [[nearSupplies]], [[nearestLocationWithDubbing]], [[nearObjectsReady]], [[nearRoads]]
|seealso= [[buildingPos]], [[nearestObject]], [[nearestObjects]], [[nearObjects]], [[nearestLocation]], [[nearEntities]], [[nearTargets]], [[nearSupplies]], [[nearestLocationWithDubbing]], [[nearObjectsReady]], [[nearRoads]]
}}
}}
{{GameCategory|arma1|Scripting Commands}}
{{GameCategory|arma2|Scripting Commands}}
{{GameCategory|arma3|Scripting Commands}}
{{GameCategory|tkoh|Scripting Commands}}


<dl class="command_description">
<dl class="command_description">
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<dt class="note">[[User:Tankbuster|Tankbuster]]</dt>
<dt class="note">[[User:Tankbuster|Tankbuster]]</dt>
<dd class="note">
<dd class="note">
 
Some large buildings are not found by this command. "Land_Airport_Tower_F", "Land_Offices_01_V1_F" and "Land_Hotel_02_F" are examples.  
    Some large buildings are not found by this command. "Land_Airport_Tower_F", "Land_Offices_01_V1_F" and "Land_Hotel_02_F" are examples.  
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</dl>
</dl>

Revision as of 16:08, 13 June 2021

Hover & click on the images for description

Description

Description:
Finds the nearest building to a given object or position. A "building" is defined as an object that is of class "House" and contains a path LOD.
Groups:
Object Detection

Syntax

Syntax:
nearestBuilding position
Parameters:
position: Object or Array in format PositionAGL or Position2D
Return Value:
Object

Examples

Example 1:
_nBuilding = nearestBuilding player;
Example 2:
_nBuilding = nearestBuilding position player;

Additional Information

See also:
buildingPosnearestObjectnearestObjectsnearObjectsnearestLocationnearEntitiesnearTargetsnearSuppliesnearestLocationWithDubbingnearObjectsReadynearRoads

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on February 18, 2016 - 20:18 (UTC)
Pierre MGI
This command doesn't return any house or building placed in editor (with createVehicle). Use nearestObjects instead: nearestObjects [player, ["House", "Building"], 50] select 0
Posted on December 30, 2020 - 16:04 (UTC)
Tankbuster
Some large buildings are not found by this command. "Land_Airport_Tower_F", "Land_Offices_01_V1_F" and "Land_Hotel_02_F" are examples.