joinAs: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\| *arma2 * * *\| *([0-1]\.[0-9]{2}) * \|game2" to "|game1= arma2 |version1= $1 |game2") |
Lou Montana (talk | contribs) m (Text replacement - " \{\{GameCategory\|[a-z]+[0-9]?\|Scripting Commands\}\}" to "") |
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|seealso= [[join]], [[joinAsSilent]], [[joinSilent]], [[group]] | |seealso= [[join]], [[joinAsSilent]], [[joinSilent]], [[group]] | ||
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Revision as of 22:39, 16 June 2021
Description
- Description:
- Joins the unit to the given group, if position id is available, this one is used.
- Groups:
- Groups
Syntax
- Syntax:
- unit joinAs [group, id]
- Parameters:
- unit: Object
- [group, id]: Array
- group: Group
- id: Number
- Return Value:
- Nothing
Examples
- Example 1:
player joinAs [_group, 4];
- Example 2:
- To get the position id:
getUnitPositionId = { private ["_vvn", "_str"]; _vvn = vehicleVarName _this; _this setVehicleVarName ""; _str = str _this; _this setVehicleVarName _vvn; parseNumber (_str select [(_str find ":") + 1]) }; player joinAs [createGroup west, 5]; _id = player call getUnitPositionId; hint str _id; //5
Additional Information
- See also:
- joinjoinAsSilentjoinSilentgroup
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
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