joinAs: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " \{\{GameCategory\|[a-z]+[0-9]?\|Scripting Commands\}\}" to "") |
Lou Montana (talk | contribs) m (Text replacement - " \| *(game[0-9]|version[0-9]|gr[0-9]|serverExec|mp|pr|descr|s[0-9]|p[0-9]{1,3}|r[0-9]|x1?[0-9]|seealso) *= +" to " |$1= ") |
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|descr= Joins the unit to the given group, if position id is available, this one is used. | |descr= Joins the unit to the given group, if position id is available, this one is used. | ||
|s1= | |s1= unit '''joinAs''' [group, id] | ||
|p1= unit: [[Object]] | |p1= unit: [[Object]] |
Revision as of 22:14, 19 June 2021
Description
- Description:
- Joins the unit to the given group, if position id is available, this one is used.
- Groups:
- Groups
Syntax
- Syntax:
- unit joinAs [group, id]
- Parameters:
- unit: Object
- [group, id]: Array
- group: Group
- id: Number
- Return Value:
- Nothing
Examples
- Example 1:
player joinAs [_group, 4];
- Example 2:
- To get the position id:
getUnitPositionId = { private ["_vvn", "_str"]; _vvn = vehicleVarName _this; _this setVehicleVarName ""; _str = str _this; _this setVehicleVarName _vvn; parseNumber (_str select [(_str find ":") + 1]) }; player joinAs [createGroup west, 5]; _id = player call getUnitPositionId; hint str _id; //5
Additional Information
- See also:
- joinjoinAsSilentjoinSilentgroup
Notes
-
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