Tile - YPostProcess - Priority – Ylands
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<pre>get priority(): number; | <pre>get priority(): number; | ||
set priority(value: number);</pre> | set priority(value: number);</pre> | ||
=== Availability === | |||
[[Ylands:Tile Availability - Server|Server]] | |||
=== Description === | === Description === | ||
Revision as of 11:16, 12 November 2021
Priority
get priority(): number; set priority(value: number);
Availability
Description
Allows to get/set the priority of the target Post Process Game Logic.
Notes
- Priority determines the order of application of multiple Post Process Game Logics
- When more of the Post Process overlap, they are be applied in order according to priority (highest>lowest).
- If there is a tie, the order is determined randomly.
- Priority can be set in scale of 0-100.