Tile - YTime - Call Delayed – Ylands
Category: Instructions
 (Created page with "<!--- THIS PAGE WAS GENERATED AUTOMATICALLY; DO NOT EDIT IT, OTHERWISE YOUR CHANGES WILL BE LOST DURING FUTURE UPDATE. --> == Call Delayed(Function name, Entity, Time, Type) =...")  | 
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'''void'''  | '''void'''  | ||
=== Availability ===  | |||
[[Ylands:Tile Availability - Client|Client]], [[Ylands:Tile Availability - Server|Server]]  | |||
== Call Delayed(Function name, Game logic, Time, Type) ==  | == Call Delayed(Function name, Game logic, Time, Type) ==  | ||
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'''void'''  | '''void'''  | ||
=== Availability ===  | |||
[[Ylands:Tile Availability - Client|Client]], [[Ylands:Tile Availability - Server|Server]]  | |||
Revision as of 11:17, 12 November 2021
Call Delayed(Function name, Entity, Time, Type)
static delay(functionName: string, entity: YEntity, time: number, type: YTimeType): void;
Parameters
functionName
entity
time
type
Returns
void
Availability
Call Delayed(Function name, Game logic, Time, Type)
static delay(functionName: string, logic: YLogic, time: number, type: YTimeType): void;
Parameters
functionName
logic
time
type
Returns
void
Availability