Tile - On Awake – Ylands
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
Line 5: | Line 5: | ||
[[File:YlandsTile-1.png]] | [[File:YlandsTile-1.png]] | ||
=== Availability === | |||
[[Ylands:Tile Availability - Client|Client]], [[Ylands:Tile Availability - Server|Server]] | |||
=== Description === | === Description === | ||
Called | Called whe the game '''object''' is '''loaded''' to world. | ||
=== Notes === | === Notes === | ||
Line 20: | Line 24: | ||
[[File:YlandsTile-549.png]] | [[File:YlandsTile-549.png]] | ||
=== Availability === | |||
[[Ylands:Tile Availability - Server|Server]] | |||
=== Description === | === Description === | ||
Line 28: | Line 36: | ||
[[File:YlandsTile-552.png]] | [[File:YlandsTile-552.png]] | ||
=== Availability === | |||
[[Ylands:Tile Availability - Server|Server]] | |||
=== Description === | === Description === |
Revision as of 11:17, 12 November 2021
On Awake
Availability
Description
Called whe the game object is loaded to world.
Notes
- Called on all objects when staring new game.
- Called on all objects when loading a gamesave.
- Called on spawned objects.
- When starting new game, events are called in this order: On Game Start, On Create, On Awake
On Awake
Availability
Description
Called any time a game object is loaded to world.
On Awake
Availability
Description
Called any time a game game logic is loaded to world.