Game logic - Waypoint – Ylands
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Lou Montana (talk | contribs) m (Text replacement - "\{\{( *)Informative( *)\|" to "{{$1Feature$2|$2Informative$2|") |
Lou Montana (talk | contribs) m (Text replacement - " (\=+)([a-zA-Z0-9][^ ]+[a-zA-Z0-9])(\=+) " to " $1 $2 $3 ") |
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{{Feature|obsolete}} | {{Feature|obsolete}} | ||
=Description= | = Description = | ||
Reference point for AI. Governs its behavior. | Reference point for AI. Governs its behavior. | ||
=Properties= | = Properties = | ||
*Waypoints are linked to AI via settings of the particular AI. | *Waypoints are linked to AI via settings of the particular AI. | ||
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**'''Interaction''' - Can set custom interaction. | **'''Interaction''' - Can set custom interaction. | ||
=Notes= | = Notes = | ||
*AI will always teleport to default position of selected Waypoint (when there is one set) at the start of the game. | *AI will always teleport to default position of selected Waypoint (when there is one set) at the start of the game. | ||
Revision as of 15:39, 17 November 2021
Description
Reference point for AI. Governs its behavior.
Properties
- Waypoints are linked to AI via settings of the particular AI.
Type
- Sets the movement of AI.
- Stand - AI will stand on the position of the waypoint.
- Loiter - AI will walk randomly in set area (editable setting for the area appear after Loiter is chosen).
- Random - AI will randomly switch between multiple waypoints (waypoints can be added after Random is chosen).
Trade
- Enables or disables Trade interaction with the entity.
- Fires On Trade event.
Action
- Sets the interaction of AI.
- None - Disables interactions.
- Talk - Fires On Talk event.
- Interaction - Can set custom interaction.
Notes
- AI will always teleport to default position of selected Waypoint (when there is one set) at the start of the game.