a == b: Difference between revisions
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Lou Montana (talk | contribs) m (Some wiki formatting) |
Lou Montana (talk | contribs) m (Some wiki formatting) |
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{{Note | |||
|user= ffur2007slx2_5 | |||
|timestamp= 20140415101300 | |||
|text= For script comparison we need to detect whether scripts are running in advance, then compose both into string: | |||
For script comparison we need to detect whether scripts are running in advance, then compose both into string: | |||
<sqf>if (scriptDone _var0) then [{false},{(str _var0) == (str _var1)}];</sqf> | <sqf>if (scriptDone _var0) then [{false},{(str _var0) == (str _var1)}];</sqf> | ||
Line 100: | Line 97: | ||
</sqf> | </sqf> | ||
And we can use such workaround instead of using [[BIS_fnc_arrayCompare]] or [[BIS_fnc_areEqual]] | And we can use such workaround instead of using [[BIS_fnc_arrayCompare]] or [[BIS_fnc_areEqual]] | ||
}} | |||
</dl> | </dl> |
Revision as of 23:57, 13 May 2023
Description
- Description:
- Check if a is equal to b. String comparison is case-insensitive - use isEqualTo if case sensitivity is needed.
- Groups:
- MathVariables
Syntax
- Syntax:
- a == b
- Parameters:
- a:
Introduced in 1.00 1.00 1.08 2.00 Possible Type Number Side String Object Group Structured Text Config Display Control Location Diary Record Namespace Boolean - b: identical to a's type
- Return Value:
- Boolean
Examples
- Example 1:
- Example 2:
- "MyRabbit" == "MYRABBIT"; // returns true
- Example 3:
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on Apr 15, 2014 - 10:13 (UTC)
-
For script comparison we need to detect whether scripts are running in advance, then compose both into string:
It is recommended to use isEqualTo for all types comparison, which is more functional and as fast as operator.
For multiple comparisons:
And we can use such workaround instead of using BIS_fnc_arrayCompare or BIS_fnc_areEqual
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Math
- Command Group: Variables