a == b: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "<sqf>([^↵][^\/]*↵[^\/]*)<\/sqf>" to "<sqf> $1 </sqf>")
m (Text replacement - "<sqf>([^↵][^>]*↵[^>]*)<\/sqf>" to "<sqf> $1 </sqf>")
Line 86: Line 86:
It is recommended to use [[isEqualTo]] for all types comparison, which is more functional and as fast as operator.
It is recommended to use [[isEqualTo]] for all types comparison, which is more functional and as fast as operator.
For multiple comparisons:
For multiple comparisons:
<sqf>fnc_areEqual = {
<sqf>
fnc_areEqual = {
private ["_b", "_var1", "_var2"];
private ["_b", "_var1", "_var2"];
_b = true;
_b = true;
Line 97: Line 98:
};
};
["A","a","a"] call fnc_areEqual; // false
["A","a","a"] call fnc_areEqual; // false
</sqf>
</sqf>
And we can use such workaround instead of using [[BIS_fnc_arrayCompare]] or [[BIS_fnc_areEqual]]
And we can use such workaround instead of using [[BIS_fnc_arrayCompare]] or [[BIS_fnc_areEqual]]

Revision as of 19:46, 3 September 2024

Hover & click on the images for description

Description

Description:
Check if a is equal to b. String comparison is case-insensitive - use isEqualTo if case sensitivity is needed.
a and b types must match: comparing e.g String with Number is invalid.
Groups:
MathVariables

Syntax

Syntax:
a == b
Parameters:
a:
Introduced in Logo A0.png1.00 Logo A1 black.png1.00 Logo A1 black.png1.08 Arma 3 logo black.png2.00
Possible Type Number Side String Object Group Structured Text Config Display Control Location Diary Record Namespace Boolean
b: identical to a's type
Return Value:
Boolean

Examples

Example 1:
if (player == leader group player) then { hint "You are the leader of your group."; } else { hint "Someone else is the boss"; };
Example 2:
"MyRabbit" == "MYRABBIT"; // returns true
Example 3:
if (alive _unit1 == alive _unit2) then { hint "Both units are either dead or both alive" };

Additional Information

See also:
!= Operators isEqualTo

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
ffur2007slx2_5 - c
Posted on Apr 15, 2014 - 10:13 (UTC)
For script comparison we need to detect whether scripts are running in advance, then compose both into string:
if (scriptDone _var0) then [{false},{(str _var0) == (str _var1)}];
It is recommended to use isEqualTo for all types comparison, which is more functional and as fast as operator. For multiple comparisons:
fnc_areEqual = { private ["_b", "_var1", "_var2"]; _b = true; for [{ _i = 1 }, { _i < (count _this) && _b }, { _i=_i + 1 }] do { _var1 = _this select (_i-1); _var2 = _this select _i; if (!(_var1 isEqualTo _var2)) then { _b = false; }; }; _b }; ["A","a","a"] call fnc_areEqual; // false
And we can use such workaround instead of using BIS_fnc_arrayCompare or BIS_fnc_areEqual