nearObjectsReady: Difference between revisions
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Killzone Kid (talk | contribs) (pos formats) |
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| position '''nearObjectsReady''' radius |= Syntax | | position '''nearObjectsReady''' radius |= Syntax | ||
|p1= position: [[Object]] or [[Array]] | |p1= position: [[Object]] or [[Array]] in format [[PositionAGL]] or [[Position2D]] |= PARAMETER1 | ||
|p2= radius: [[Number]] - |= PARAMETER2 | |p2= radius: [[Number]] - |= PARAMETER2 |
Revision as of 12:32, 27 September 2015
Description
- Description:
- Check whether all data are loaded to nearObjects will return in reasonable time.
- Groups:
- Uncategorised
Syntax
- Syntax:
- position nearObjectsReady radius
- Parameters:
- position: Object or Array in format PositionAGL or Position2D
- radius: Number -
- Return Value:
- Boolean
Examples
- Example 1:
_twnpos nearObjectsReady 500;//from ALICE
Additional Information
- See also:
- findNearestEnemynearestBuildingnearestObjectnearestObjectsnearObjectsnearestLocationnearEntitiesnearTargetsnearSuppliesnearestLocationWithDubbingnearRoads
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note