nearestBuilding: Difference between revisions

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<dt class="note">[[User:Pierre MGI|Pierre MGI]]</dt>
<dt class="note">[[User:Pierre MGI|Pierre MGI]]</dt>
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<dd class="note">
This command doesn't return any house or building placed in editor (with createVehicle). Use [[nearestObjects]] instead:
This command doesn't return any house or building placed in editor (with [[createVehicle]]). Use [[nearestObjects]] instead:
<code>[[nearestObjects]] <nowiki>[</nowiki>[[player]], ["Building"], 50] [[select]] 0</code>
<code>[[nearestObjects]] <nowiki>[</nowiki>[[player]], ["Building"], 50] [[select]] 0</code>
</dd>
</dd>
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Revision as of 02:20, 19 February 2016

Hover & click on the images for description

Description

Description:
Finds the nearest building to a given object or position. A "building" is defined as an object that is of class "House" and contains a path LOD.
Groups:
Uncategorised

Syntax

Syntax:
nearestBuilding position
Parameters:
position: Object or Array in format PositionAGL or Position2D
Return Value:
Object

Examples

Example 1:
_nBuilding = nearestBuilding player;
Example 2:
_nBuilding = nearestBuilding position player;

Additional Information

See also:
buildingPosnearestObjectnearestObjectsnearObjectsnearestLocationnearEntitiesnearTargetsnearSuppliesnearestLocationWithDubbingnearObjectsReadynearRoads

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
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Notes

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Posted on February 18, 2016 - 20:18 (UTC)
Pierre MGI
This command doesn't return any house or building placed in editor (with createVehicle). Use nearestObjects instead: nearestObjects [player, ["Building"], 50] select 0