getNumber

From Bohemia Interactive Community
Revision as of 02:18, 10 January 2021 by Lou Montana (talk | contribs) (Text replacement - "\[\[Category:[ _]?Scripting[ _]Commands[ _]Take[ _]On[ _]Helicopters(\|.*)?\]\]" to "{{GameCategory|tkoh|Scripting Commands}}")
Jump to navigation Jump to search
Hover & click on the images for description

Description

Description:
Extract number from config entry.
Groups:
Config

Syntax

Syntax:
getNumber config
Parameters:
config: Config
Return Value:
Number

Examples

Example 1:
_value = getNumber (configFile >> "CfgVehicles" >> "Thing" >> "maxSpeed");

Additional Information

See also:
configFileconfig/nameconfigNamecountgetArraygetTextinheritsFromisArrayisClassisNumberisTextselect

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on 04:45, 3 March 2007 (CET)
Donnervogel
Use getNumber to get boolean values from a config entry. 1 equals true, 0 equals false.
Posted on 13 September 2011
Loki
With an not existing entry, getNumber returns 0.
Posted on Mar 28, 2014 - 07:53
ffur2007slx2_5
(ArmA3 1.14), It's recommended to use BIS_fnc_getCfgData or BIS_fnc_returnConfigEntry to get variable cfg data rather than conditioning via isNumber, isText, isArray, getNumber, getText and getArray combination.
Traditional workaround: _cfg = configFile >> "CfgVehicles" >> _SomeAddonClassName >> "DestructionEffects" >> "Smoke1" >> "type" switch ( true ) do { case (isNumber _cfg): {getNumber _cfg}; case (isText _cfg): {getText _cfg}; case (isArray _cfg): {getArray _cfg;}; default {nil}; }; Recommended workaround: (configFile >> "CfgVehicles" >> _SomeAddonClassName >> "DestructionEffects" >> "Smoke1" >> "type") call BIS_fnc_getCfgData; To return default value once entry was not found, we can use BIS_fnc_returnConfigEntry instead of BIS_fnc_getCfgData. [(configFile >> "CannonFire" >> "LightExp"),"lifeTime",0] call BIS_fnc_returnConfigEntry;//0.5 To compose collected Number into Array, use BIS_fnc_getCfgDataArray instead. (configFile >> "CfgVehicles" >> _SomeAddonClassName >> "DestructionEffects" >> "Smoke1" >> "type") call BIS_fnc_getCfgDataArray; To retype collected Number into Boolean, use BIS_fnc_getCfgDataBool. Anything bigger than 0 is true, otherwise false. (configFile >> "CfgVehicles" >> _SomeAddonClassName >> "DestructionEffects" >> "Smoke1" >> "type") call BIS_fnc_getCfgDataBool;

Bottom Section