CT_CONTROLS_GROUP
Control Types / MACRO (TYPE VALUE) | |
---|---|
Text/Image/Video |
CT_STATIC (0) | CT_EDIT (2) | CT_HTML (9) | CT_STRUCTURED_TEXT (13) |
Buttons |
CT_BUTTON (1) | CT_ACTIVETEXT (11) | CT_SHORTCUTBUTTON (16) | CT_CHECKBOX (77) | CT_XBUTTON (41) |
Lists |
CT_COMBO (4) | CT_TOOLBOX (6) | CT_CHECKBOXES (7) | CT_TREE (12) | CT_CONTROLS_TABLE (19) | CT_XCOMBO (44) | CT_LISTBOX (5) | CT_LISTNBOX (102) | CT_LISTNBOX_CHECKABLE (104) | CT_XLISTBOX (45) |
3D Objects |
CT_OBJECT (80) | CT_OBJECT_ZOOM (81) | CT_OBJECT_CONTAINER (82) | CT_OBJECT_CONT_ANIM (83) |
Maps |
CT_MAP (100) | CT_MAP_MAIN (101) |
Meta |
CT_SLIDER (3) | CT_XSLIDER (43) | CT_PROGRESS (8) | CT_CONTROLS_GROUP (15) | CT_WEBBROWSER (106) | CT_EXTENSION (107) |
Menu |
CT_CONTEXT_MENU (14) | CT_MENU (46) | CT_MENU_STRIP (47) |
Unknown |
CT_STATIC_SKEW (10) | CT_HITZONES (17) | CT_VEHICLETOGGLES (18) | CT_XKEYDESC (40) | CT_ANIMATED_TEXTURE (45) | CT_LINEBREAK (98) | CT_USER (99) | CT_ITEMSLOT (103) | CT_VEHICLE_DIRECTION (105) |
Introduction
Container control for other controls. The child controls have to be defined in the controls subclass. The child controls' positions are calculated relatively to the control group, so x = 0 and y = 0 moves the child control to the top left corner of the controls group. If the position or height/width of any child controls cause any part of the child control to fall outside the dimensions of the controls group then scrollbars will become visible. This allows for the creation of scrollable text controls for example. Control groups are not visible by themselves, therefore most of the common attributes, eg. colorBackground, do not apply.
Related commands & functions
Related User Interface Eventhandlers
Alphabetical Order
#define CT_CONTROLS_GROUP 15
A
adminOnly
- Type
- Number
- Description
- n/a
adminOnly = 1;
C
controls
class controls
{
class Subcontrol: RscText
{
text = "This is a sub control";
x = 0;
y = 0;
w = 10 * GUI_GRID_W;
h = 1 * GUI_GRID_H;
};
};
D
disableCustomColors
- Type
- Number
- Description
- n/a
disableCustomColors = 1;
G
gunH
- Type
- Number
- Description
- n/a
gunH = 0.15;
gunW
- Type
- Number
- Description
- n/a
gunW = 0.113;
H
highlightAnimLength
- Type
- Number
- Description
- n/a
highlightAnimLength = 1.2;
highlightColorFrom
- Type
- Array
- Description
- n/a
highlightColorFrom[] = {1,1,1,0.25};
highlightColorTo
- Type
- Array
- Description
- n/a
highlightColorTo[] = {1,1,1,0.5};
HScrollbar
- Type
- Class
- Description
- Settings relatied to the horizontal (↔) scrollbar.
All available properties of VScrollbar and HScrollbar. Not all available properties make sense for each of these as outlined below.
Properties | |||||
---|---|---|---|---|---|
Name | Type | Remark | Scrollbar | VScrollbar | HScrollbar |
color | color array | Color of thumb and arrow heads, also arrow backgrounds when pressed. | |||
colorActive | color array | Color when the scrollbar is focused. | |||
colorDisabled | color array | Color when the scrollbar is deactivated. | |||
width | Number | Width of the controlsGroup's scroll bars in screen space dimensions. Setting to 0 will cause no scrollbar to be shown even if a child falls outside the controlsGroup's dimensions | |||
height | Number | Height of the controlsGroup's scroll bars in screen space dimensions. Setting to 0 will cause no scrollbar to be shown even if a child falls outside the controlsGroup's dimensions | |||
autoScrollEnabled | Number | 1 - enabled, 0 - disabled, Does not work if there a interactive controls within the controlsGroup e.g Buttons | |||
autoScrollSpeed | Number | Default -1, smaller numbers scroll faster, cannot be forced to scroll backwards by supplying negative numbers | |||
autoScrollDelay | Number | Time in seconds before autoScroll starts, restarts after user input and time before rewind happens when the end has been reached | |||
autoScrollRewind | Number | 0 - disable, 1 - enabled : If autoScroll reaches the bottom of the controlsGroup it will wait autoScrollDelay then fade out, scroll back to the top, fade back in, wait autoScrollDelay before proceeding to start auto scrolling again. | |||
thumb | String | Path to texture or Procedural Texture "#(argb,8,8,3)color(1,1,1,1)"; | |||
arrowEmpty/Full | String | Path to texture or Procedural Texture "#(argb,8,8,3)color(1,1,1,1)"; | |||
border | String | Path to texture or Procedural Texture "#(argb,8,8,3)color(1,1,1,1)"; | |||
shadow | Number | ||||
scrollSpeed | Number | Default 0.06 : Speed of user vertical scroll input when using the mouse wheel, can be set to 0 to disable the user from being able to scroll, can be set to negative number to reverse scroll direction. |
class HScrollbar
{
height = 0;
color[] = {1,1,1,1};
colorActive[] = {1,1,1,1};
colorDisabled[] = {1,1,1,0.3};
thumb = "\A3\ui_f\data\gui\cfg\scrollbar\thumb_ca.paa";
arrowEmpty = "\A3\ui_f\data\gui\cfg\scrollbar\arrowEmpty_ca.paa";
arrowFull = "\A3\ui_f\data\gui\cfg\scrollbar\arrowFull_ca.paa";
border = "\A3\ui_f\data\gui\cfg\scrollbar\border_ca.paa";
shadow = 0;
scrollSpeed = 0.06;
width = 0;
autoScrollEnabled = 0;
autoScrollSpeed = -1;
autoScrollDelay = 5;
autoScrollRewind = 0;
};
L
lineHeight
- Type
- String
- Description
- n/a
lineHeight = "1.2 * ( ( ((safezoneW / safezoneH) min 1.2) / 1.2) / 25)";
M
magH
- Type
- Number
- Description
- n/a
magH = 0.074;
magW
- Type
- Number
- Description
- n/a
magW = 0.055;
S
scriptName
- Type
- String
- Description
- Used along with scriptPath to compile a UI's script at preStart.
scriptName is both the actual name of the file #.sqf and the name of the compiled function in uinamespace #_script.
UI's only have their scripts compiled if they exist in one of...
- configFile
- configFile >> RscTitles
- configFile >> RscInGameUI
- configFile >> CfgEden >> Attributes
at preStart.
UI's that have had their scripts compiled in this way can then use an onLoad event with BIS_fnc_initDisplay to call the function when the display is created.
scriptName = "RscHorizontalCompass";
scriptPath
- Type
- String
- Description
- Used along with scriptName to compile UI's script at preStart.
The string value is not the path itself but instead is a lookup from CfgScriptPaths.
UI's only have their scripts compiled if they exist in one of...
- configFile
- configFile >> RscTitles
- configFile >> RscInGameUI
- configFile >> CfgEden >> Attributes
at preStart.
UI's that have had their scripts compiled in this way can then use an onLoad event with BIS_fnc_initDisplay to call the function when the display is created.
scriptPath = "EnochCommon";
soundClick
- Type
- Array
- Description
- n/a
soundClick[] = {"",0.1,1};
soundDoubleClick
- Type
- Array
- Description
- n/a
soundDoubleClick[] = {"",0.1,1};
soundPush
- Type
- Array
- Description
- n/a
soundPush[] = {"",0.1,1};
spacing
- Type
- Number
- Description
- n/a
spacing = 0.002;
V
VScrollbar
- Type
- Class
- Description
- Settings relatied to the vertical (↕) scrollbar. For details see #HScrollbar
class VScrollbar
{
width = 0;
color[] = {1,1,1,1};
autoScrollEnabled = 1;
colorActive[] = {1,1,1,1};
colorDisabled[] = {1,1,1,0.3};
thumb = "\A3\ui_f\data\gui\cfg\scrollbar\thumb_ca.paa";
arrowEmpty = "\A3\ui_f\data\gui\cfg\scrollbar\arrowEmpty_ca.paa";
arrowFull = "\A3\ui_f\data\gui\cfg\scrollbar\arrowFull_ca.paa";
border = "\A3\ui_f\data\gui\cfg\scrollbar\border_ca.paa";
shadow = 0;
scrollSpeed = 0.06;
height = 0;
autoScrollSpeed = -1;
autoScrollDelay = 5;
autoScrollRewind = 0;
};
W
weaponH
- Type
- Number
- Description
- n/a
weaponH = 0.15;
weaponW
- Type
- Number
- Description
- n/a
weaponW = 0.226;
Default Classes
RscControlsGroup
class RscControlsGroup
{
deletable = 0;
fade = 0;
class VScrollbar: ScrollBar
{
color[] = {1,1,1,1};
width = 0.021;
autoScrollEnabled = 1;
};
class HScrollbar: ScrollBar
{
color[] = {1,1,1,1};
height = 0.028;
};
class Controls
{
};
type = CT_CONTROLS_GROUP;
idc = -1;
x = 0;
y = 0;
w = 1;
h = 1;
shadow = 0;
style = ST_MULTI;
};
Other examples
class Dialog
{
idd = -1;
class Controls
{
class _CT_CONTROLS_GROUP
{
type = 15;
idc = -1;
style = 16;
x = 0;
y = 0;
w = 1;
h = 1;
shadow = 0;
class ScrollBar
{
color[] = {1,1,1,0.6};
colorActive[] = {1,1,1,1};
colorDisabled[] = {1,1,1,0.3};
thumb = "\A3\ui_f\data\gui\cfg\scrollbar\thumb_ca.paa";
arrowEmpty = "\A3\ui_f\data\gui\cfg\scrollbar\arrowEmpty_ca.paa";
arrowFull = "\A3\ui_f\data\gui\cfg\scrollbar\arrowFull_ca.paa";
border = "\A3\ui_f\data\gui\cfg\scrollbar\border_ca.paa";
};
class VScrollbar: ScrollBar
{
width = 0.021;
autoScrollSpeed = -1;
autoScrollDelay = 5;
autoScrollRewind = 0;
shadow = 0;
};
class HScrollbar: ScrollBar
{
height = 0.028;
shadow = 0;
};
class Controls
{
class _CT_EDIT
{
idc = -1;
onLoad = "params ['_ctrl']; _ctrl ctrlSetText loadFile 'A3\functions_f\Actions\fn_packStaticWeapon.sqf'";
type = 2;
style = 16;
autocomplete = "";
canModify = 1;
colorBackground[] = {0,0,0,0.5};
colorText[] = {1,1,1,1};
colorDisabled[] = {1,1,1,0.25};
colorSelection[] = {"(profilenamespace getvariable ['GUI_BCG_RGB_R',0.77])","(profilenamespace getvariable ['GUI_BCG_RGB_G',0.51])","(profilenamespace getvariable ['GUI_BCG_RGB_B',0.08])",1};
text = "";
x = 0;
y = 0;
w = 2;
h = 2;
sizeEx = 0.05;
font = "RobotoCondensedLight";
};
};
};
};
};