nearestMines
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Description
- Description:
- Returns a list of nearest mines of the given types to the given position or object, within the specified distance. If more than one mine is found they will be ordered by proximity by default, the closest one will be first in the array. The sorting could be turned off.
- Groups:
- Object Detection
Syntax
- Syntax:
- nearestMines [position, types, radius, sort, 2Dmode]
- Parameters:
- position: Object or Array in format PositionAGL or Position2D - Where to find objects, center position.
- types: Array - List of class name of the objects to search for (uses isKindOf comparison instead of direct class name == comparison). Use an empty array
[]
to search for all classes. - radius: Number - Search range.
- sort: Boolean - (Optional, default true) true - to sort the results closest first, false - to turn off sorting.
- 2Dmode: Boolean - (Optional, default false) true for 2D distance, false for 3D distance comparison
- Return Value:
- Array - found mines as array of Objects
Examples
- Example 1:
nearestMines [player, ["MineBase"], 20];
- Example 2:
nearestMines [position player, ["DirectionalBombBase"], 500, true];
- Example 3:
nearestMines [[2716,2949,0], ["APERSTripMine_Wire_Ammo", "APERSMine_Range_Ammo"], 100, false, true];
- Example 4:
- Return every mine in 50 metres radius around player sorted by distance:
nearestMines [player, [], 50];
Additional Information
- See also:
- nearestTerrainObjects findNearestEnemy nearestBuilding nearestObject nearObjects nearestLocation nearEntities nearTargets nearSupplies nearestLocationWithDubbing nearObjectsReady nearRoads nearestObjects
Notes
-
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