vehicleVarName
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Description
- Description:
- Returns the name of the variable which contains a primary editor reference to this object. This is the variable given in the Insert Unit dialog / name field, in the editor. It can be changed using setVehicleVarName.
If object refers to a vehicle that wasn't given a name in the editor, the return value is an empty string, "".
Since it is possible to setVehicleVarName individually on each PC, the value of vehicleVarName returned will be local to the PC on which command is executed. - Groups:
- Object Manipulation
Syntax
Examples
- Example 1:
hint vehicleVarName player;
Additional Information
- See also:
- setVehicleVarName
Notes
-
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Notes
Bottom Section
- Posted on April 19, 2015 - 08:45 (UTC)
- Killzone Kid
-
To get variable names referencing an object in mission namespace:
KK_fnc_objectVarNames = { private "_names"; _names = []; { if (missionNamespace getVariable _x isEqualTo _this) then { _names pushBack _x; }; } forEach allVariables missionNamespace; _names }; //example myGroup = group player; aGroup = group player; hint str (group player call KK_fnc_objectVarNames); //["agroup","mygroup"]
Categories:
- Scripting Commands
- Introduced with Armed Assault version 1.00
- ArmA: Armed Assault: New Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Command Group: Object Manipulation
- Scripting Commands: Local Effect
- Scripting Commands Armed Assault
- Scripting Commands Arma 2
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters