setDammage

From Bohemia Interactive Community
Revision as of 01:56, 18 January 2021 by R3vo (talk | contribs) (Text replacement - "<h3 style="display:none">Bottom Section</h3> " to "")
Jump to navigation Jump to search
Hover & click on the images for description

Description

Description:
Damage / repair object. Damage 0 means fully functional, damage 1 means completely destroyed / dead.
Alias of setDamage, which was introduced to fix a spelling error in this operator's name.
Groups:
Object Manipulation

Syntax

Syntax:
object setDammage damage
Parameters:
object: Object
damage: Number
Return Value:
Nothing

Examples

Example 1:
_soldier1 setDammage 1;

Additional Information

See also:
setDamagesetVehicleArmordamagegetDammagesetHitgetHitgetHitIndexsetHitIndexgetHitPointDamagesetHitPointDamage

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on April 17, 2006‎ - 07:39 (CEST)
Fragorl
In OFP, setting a unit's damage to a negative value will set it is health to full, but impair their aim.