difficultyEnabled
Jump to navigation
Jump to search
Description
- Description:
- Description needed
- Groups:
- Difficulty
Syntax
- Syntax:
- Syntax needed
- Parameters:
- flagName: String - difficulty flag name
- Return Value:
- Return value needed
Examples
- Example 1:
hint str (difficultyEnabled "armor");
- Example 2:
- List current difficulty settings:
call { private ["_diff", "_cfg", "_flags", "_res"]; _diff = []; _cfg = configFile >> "CfgDifficulties"; { _flags = _cfg >> configName _x >> "Flags"; for "_i" from 0 to count _flags - 1 do { _diff pushBack configName (_flags select _i); }; } forEach ("true" configClasses _cfg); _diff = _diff arrayIntersect _diff; _diff sort true; _res = text ""; { _res = composeText [_res, parseText format [ "<t align='left'>%1 - %2</t>", _x, [0, 1] select difficultyEnabled _x ], lineBreak]; } forEach _diff; hint _res; };
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on June 29, 2015 - 23:20 (UTC)
- Killzone Kid
-
Arma 3 Flags:
- 3rdPersonView
- armor
- autoAim
- autoGuideAT
- autoSpot
- autoTrimEnabled
- cameraShake
- clockIndicator
- deathMessages
- enemyTag
- extendetInfoType
- friendlyTag
- hud
- hudGroupInfo
- hudPerm
- hudWp
- hudWpPerm
- map
- mineTag
- netStats
- roughLanding
- stanceIndicator
- stressDamageEnabled
- unlimitedSaves
- vonID
- weaponCursor
- windEnabled
- Crowe
- Possible Values for Arma 2:
- 3rdPersonView
- armor
- autoSpot
- autoGuideAT
- autoAim
- allowSeagull
- clockIndicator
- deathMessages
- enemyTag
- friendlyTag
- hud
- hudPerm
- hudWp
- hudWpPerm
- map
- netStats
- suppressPlayer
- tracers
- realisticFatigue
- ultraAI
- unlimitedSaves
- weaponCursor