Contents
- 1 Throw Entity(Instigator, Entity template, Origin, Direction, Speed, Gravity, Damage, Damage type, Destroy on hit, On entity hit, On ground hit, On missed)
Throw Entity(Instigator, Entity template, Origin, Direction, Speed, Gravity, Damage, Damage type, Destroy on hit, On entity hit, On ground hit, On missed)
static throwEntity(instigator: YEntity, entityTemplate: YEntityTemplate, origin: YVector3, direction: YVector3, speed: number, useGravity: boolean, damage: number, damageType: YDamageType, destroyOnHit: boolean, onEntityHit: (entity: YEntity, hitPosition: YVector3) => void, onGroundHit: (hitPosition: YVector3) => void, onMissed: () => void): void;
Parameters
instigator
entityTemplate
origin
direction
speed
useGravity
damage
damageType
destroyOnHit
onEntityHit
onGroundHit
onMissed
Description
Throws a projectile spawned from the entity template.
Notes
- Instigator will be listed as the source of the damage, when the throw hits something
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