setTriggerActivation

From Bohemia Interactive Community
Revision as of 11:17, 12 May 2022 by Lou Montana (talk | contribs) (Text replacement - "<code>([^ ]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^ ]*)<\/code>" to "<code>$1$2$3</code>")
Jump to navigation Jump to search
Hover & click on the images for description

Description

Description:
Defines the trigger activation type. See ArmA:Mission Editor - Triggers for a thorough overview of triggers and its fields for activation, effects, etc. Since Arma 3 v1.67, "ANYPLAYER" activation can be used to detect any player.
Multiplayer:
Activation changes are local.
Groups:
Triggers

Syntax

Syntax:
trigger setTriggerActivation [by, type, repeating]
Parameters:
trigger: Object - Trigger object
by: String - Who activates trigger. Can be "NONE" or
  • Side: "EAST", "WEST", "GUER", "CIV", "LOGIC", "ANY", "ANYPLAYER" (Since Arma 3 v1.67)
  • Radio:"ALPHA", "BRAVO", "CHARLIE", "DELTA", "ECHO", "FOXTROT", "GOLF", "HOTEL", "INDIA", "JULIET"
  • Object: "STATIC", "VEHICLE", "GROUP", "LEADER", "MEMBER"
  • Status: "WEST SEIZED", "EAST SEIZED" or "GUER SEIZED"
type: String - How trigger is it activated. Can be:
  • Presence: "PRESENT", "NOT PRESENT"
  • Detection: "WEST D", "EAST D", "GUER D" or "CIV D"
repeating: Boolean - Activation can happen repeatedly
Return Value:
Nothing

Examples

Example 1:
_trigger setTriggerActivation ["WEST", "EAST D", true]

Additional Information

See also:
triggerActivation triggerActivated createTrigger setTriggerArea setTriggerStatements setTriggerText setTriggerTimeout setTriggerType triggerAttachVehicle triggerAttachObject triggerInterval setTriggerInterval enableSimulation simulationEnabled

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note