Raycast Plane(Plane normal, Plane point, Ray origin, Ray direction, On hit, On missed)
static raycastPlane(planeNormal: YVector3, planePoint: YVector3, rayOrigin: YVector3, rayDirection: YVector3, onHit: (point: YVector3) => void, onMissed: () => void): void;
Parameters
planeNormal
planePoint
rayOrigin
rayDirection
onHit
onMissed
Availability
Client, Server, Custom Controller
Description
Casts a ray, from origin point, in a direction, of a maximal length, against a plane constructed at the given point using the given normal. If the ray intersects this plane, exact point of intersection is returned
Notes
Ylands - Editor
|
Editor
|
Animated objects,
Custom UI,
Entity welding,
Game export,
Game ID,
Monetization,
MIDI music,
Optimizations,
Common Problems,
FAQ
|
Script
|
Introduction,
Conventions,
Client script,
Text scripting,
Custom controls,
Custom controller,
Storage Data,
Game set,
Leaderboards,
Matchmaking,
Map markers
|
Game logic
|
AI Behaviour,
Ask Player,
Controller,
Custom Camera,
Custom Controls,
Custom HUD,
Custom Window,
Data Set,
Dialogue,
Entity Label,
Entity Storage,
Entity Template,
Environment,
Event Listener,
Game Logic Label,
Game Logic Storage,
Game Logic Template,
Global Storage,
Group Template,
Image Library,
Impassable Barrier,
Light,
Melee Attack Effect,
Particle Effect,
Particle Template,
Path,
Play Area,
Player Role,
Player Team,
Position Animator,
Post Process,
Reference Point,
Resource,
Rotation Animator,
Script Module,
Skill,
Sound Effect,
Spawn Point,
Time Trigger,
Transaction,
Trigger Zone,
Voice Chat Channel,
Water Volume
|
Script tiles
|
Game,
Entities,
Game Logic,
Logic,
Loops,
Instructions,
Number,
Vector,
Color,
String,
Array
|
Misc
|
WIKI FAQ
|