setTriggerActivation
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Description
- Description:
- Defines the trigger activation type. See ArmA:Mission Editor - Triggers for a thorough overview of triggers and its fields for activation, effects, etc.
- Multiplayer:
- Activation changes are local.
- Groups:
- Triggers
Syntax
- Syntax:
- trigger setTriggerActivation [by, type, repeating]
- Parameters:
- trigger: Object - trigger object
- by: String - who activates trigger. Can be "NONE", or:
Side Radio Object Status - "EAST"
- "WEST"
- "GUER"
- "CIV"
- "LOGIC"
- "ANY"
- 1.68 "ANYPLAYER"
- "ALPHA"
- "BRAVO"
- "CHARLIE"
- "DELTA"
- "ECHO"
- "FOXTROT"
- "GOLF"
- "HOTEL"
- "INDIA"
- "JULIET"
- "STATIC"
- "VEHICLE"
- "GROUP"
- "LEADER"
- "MEMBER"
- "WEST SEIZED"
- "EAST SEIZED"
- "GUER SEIZED"
- type: String - how trigger is it activated. Can be:
Presence Detection - "PRESENT"
- "NOT PRESENT"
- "WEST D"
- "EAST D"
- "GUER D"
- "CIV D"
- repeating: Boolean - activation can happen repeatedly
- Return Value:
- Nothing
Examples
- Example 1:
Additional Information
- See also:
- triggerActivation triggerActivated createTrigger setTriggerArea setTriggerStatements setTriggerText setTriggerTimeout setTriggerType triggerAttachVehicle triggerAttachObject triggerInterval setTriggerInterval enableSimulation simulationEnabled
Notes
-
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Categories:
- Scripting Commands
- Introduced with Armed Assault version 1.00
- ArmA: Armed Assault: New Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Triggers
- Scripting Commands: Local Effect