File Types – Arma Reforger

From Bohemia Interactive Community
Jump to navigation Jump to search
(Page creation)
 
m (Fix links)
 
(15 intermediate revisions by 2 users not shown)
Line 1: Line 1:
__NOEDITSECTION__
__NOEDITSECTION__
This page lists file types and their respective extensions with which Arma Reforger and the Workbench work.
This page lists file types and their respective extensions with which {{GameCategory|armaR|link= y}} and the {{GameCategory|armaR|Modding|Official Tools|text= Workbench}} work.
{{TOC|horizontal|||y}}
{{TOC|horizontal|||y}}


{| class="wikitable"
{| class="wikitable sortable"
! Ext
! style="font-size: 0.8em" | Extension
! File Type
! File Type
! Saved by
! style="min-width: 10em" | Saved/Used by
! Description
! style="width: 100%" | Description
! Comment
|-
|-
|
|
==== .acp ====
==== .acp ====
| Audio component
| Audio component
| Audio Editor
| {{Link|Arma Reforger:Audio Editor}}
| Describe audio playback
| Describe audio playback
Manages sound events:
Manages sound events:
Line 19: Line 18:
* event ("SOUND_SHOT", "SOUND_RELOAD" etc)
* event ("SOUND_SHOT", "SOUND_RELOAD" etc)
* sound file + parameters (signals, playback rules etc)
* sound file + parameters (signals, playback rules etc)
| BaseSoundComponent children reference these
Referenced by BaseSoundComponent children
|-
|-
|
|
Line 28: Line 27:


Contains:
Contains:
* 16b - File version defined in AnimDebuggerSerializationVersion
* 16b - File version defined in AnimDebuggerSerializationVersion
* List of all debugged descriptors
* List of all debugged descriptors
* For each frame list of all debug instances
* For each frame list of all debug instances
| There is no backward version compatibility as binary format is hard to maintain.
File can be loaded in animation editor using Live debug tab
File can be loaded in animation editor using Live debug tab
|-
|-
Line 39: Line 35:
==== .ae ====
==== .ae ====
| Animation Events Table
| Animation Events Table
| Animation editor
| {{Link|Arma Reforger:Animation Editor}}
| Lists all events used in the animation workspace
| Lists all events used in the animation workspace


StepEvent, SoundEvent, SynchronizationEvent, etc
StepEvent, SoundEvent, SynchronizationEvent, etc
|
|-
|-
|
|
==== .afm ====
==== .afm ====
| Audio Final Mixer
| Audio Final Mixer
| Audio Editor
| {{Link|Arma Reforger:Audio Editor}}
| "Sound mixer" referenced by the .acp
| "Sound mixer" referenced by the {{Link|#.acp}}


Takes all the sound inputs and produces the final sound output
Takes all the sound inputs and produces the final sound output
|
|-
|-
|
|
==== .agf ====
==== .agf ====
| Animation graph file
| Animation graph file
| Animation editor
| {{Link|Arma Reforger:Animation Editor}}
| Contains sheets (that contain <nowiki>[[Arma Reforger:Animation Nodes]]</nowiki>) of an animation graph.
| Contains sheets (that contain {{Link|Arma Reforger:Animation Editor: Nodes|Animation Nodes}}) of an animation graph
<!--[[File:armar_file-types-agf-illustration.png|frameless|232px]]-->
<!-- [[File:armar_file-types-agf-illustration.png|frameless|232px]] -->
|
|-
|-
|
|
==== .agr ====
==== .agr ====
| Animation graph
| Animation graph
| Animation editor
| {{Link|Arma Reforger:Animation Editor}}
| "root format" sheets collection with graph parameters, e.g commands, variables, IK chains, etc
| "root format" sheets collection with graph parameters, e.g commands, variables, IK chains, etc


Depends on '''.ast'''
Depends on {{Link|#.ast}}
|
|-
|-
|
|
==== .anm ====
==== .anm ====
| Animation file
| Animation file
| Resource Browser
| {{Link|Arma Reforger:Animation Editor}}
+ various plugins
+ various plugins
| Binary animation file
| Binary animation file
|
|-
|-
|
|
==== .asc ====
==== .asc ====
| Height map (Esri grid)
| Height map (Esri grid)
| World editor
| {{Link|Arma Reforger:World Editor}}
| Height map file which can be exported or imported in Workbench (Terrain tools in the World Editor)
| Height map file which can be exported or imported in Workbench (Terrain tools in World Editor)
| Not used in runtime neither directly by the editor - only for import/export.
{{Feature|informative|Not used in runtime neither directly by the editor - only for import/export.}}
|-
|-
|
|
==== .asi ====
==== .asi ====
| Animation Set Instance
| Animation Set Instance
| Animation editor
| {{Link|Arma Reforger:Animation Editor}}
| Bridges '''.anm''' with '''.ast''' abstract names
| Bridges {{Link|#.anm}} with {{Link|#.ast}} abstract names


Depends on '''.ast'''
Depends on {{Link|#.ast}}
 
See {{Link|Arma Reforger:Animation Editor: Templates and Instances Tutorial|Animation Editor: Templates and Instances Tutorial}}
See Animation Template and Instances
|
|-
|-
|
|
==== .ast ====
==== .ast ====
| Animation Set Template
| Animation Set Template
| Animation editor
| {{Link|Arma Reforger:Animation Editor}}
| Structural skeleton to be filled by '''.asi'''
| Structural skeleton to be filled by {{Link|#.asi}}


Provides a list of entries to be filled
Provides a list of entries to be filled
 
See {{Link|Arma Reforger:Animation Editor: Templates and Instances Tutorial|Animation Editor: Templates and Instances Tutorial}}
See Animation Template and Instances
|
|-
|-
|
|
==== .asy ====
==== .asy ====
| Animation Sync Table
| Animation Sync Table
| Animation editor
| {{Link|Arma Reforger:Animation Editor}}
| ''see Syncing Animation''
| See {{Link|Arma Reforger:Animation Editor: Sync Tutorial|Animation Editor: Sync Tutorial}}
|
|-
|-
|
|
==== .aw ====
==== .aw ====
| Animation Workspace
| Animation Workspace
| Animation editor
| {{Link|Arma Reforger:Animation Editor}}
| Workbench's Animation Editor "project" - saves/opens current workspace
| {{GameCategory|armaR|Modding|Official Tools|text= Workbench}}'s Animation Editor "project" - saves/opens current workspace
|
|-
|-
|
|
==== .bt ====
==== .bt ====
| Behavior tree
| Behavior tree
| Behavior editor
| {{Link|Arma Reforger:Behavior Editor}}
| AI behaviour tree
| AI behaviour tree
|
|-
|-
|
|
==== .bterr ====
==== .bterr ====
| Terrain data
| Terrain data
| World editor
| {{Link|Arma Reforger:World Editor}}
| Terrain data, for editor
| Terrain data - general terrain height map editor information
| general terrain height map editor info
|-
|-
|
|
==== .bttile ====
==== .bttile ====
| Terrain data
| Terrain data
| World editor
| {{Link|Arma Reforger:World Editor}}
| Terrain data, height-map for tile for editor
| Terrain data, height-map data for terrain tile used by the editor
| height map data for terrain tile used by editor
(original imported height map without modifications by roads etc)
(original imported height map without modifications by roads etc)
|-
|-
Line 147: Line 129:
==== .c ====
==== .c ====
| Enforce Script Source
| Enforce Script Source
| Script Editor
| {{Link|Arma Reforger:Script Editor}}
| Enforce Script Source file
| Enforce Script Source file
| different extension should/could be considered
|-
|-
|
|
==== .conf ====
==== .conf ====
| Generic config
| Generic config
| Config editor
| {{Link|Arma Reforger:Resource Manager}}'s {{Link|Arma Reforger:Resource Manager: Config Editor|Config Editor}}
|
|
|
|-
|-
Line 161: Line 141:
==== .ct ====
==== .ct ====
| Component Template
| Component Template
| World Editor
| {{Link|Arma Reforger:World Editor}}
| Defines a Entity Component
| Defines an Entity Component
| a different extension should/could be considered (.prefab)
|-
|-
|
|
==== .dds ====
==== .dds ====
| Texture
| Texture
| Art tools
| Art Tools
| Source image format
| Source image format - other formats are also supported like png, jpeg, tiff, tga, hdr
| also other formats are supported like png, jpegs, tiffs, tga, hdr
|-
|-
|
|
==== .desc ====
==== .desc ====
| Terrain dialogs configuration
| Terrain dialogs configuration
| World editor
| {{Link|Arma Reforger:World Editor}}
| Configuration of terrain texture import/generating dialogs (height map, satellite texture, normal map)
| Configuration of terrain texture import/generating dialogs (height map, satellite texture, normal map)
| not used in runtime
|-
|-
|
|
==== .edds ====
==== .edds ====
| Enfusion DDS Texture
| Enfusion DDS Texture
| Resource Browser
| {{Link|Arma Reforger:Resource Manager}}'s {{Link|Arma Reforger:Resource Manager: Texture Editor|Texture Editor}}
| Enfusion proprietary (extended) compressed DDS texture
| Enfusion proprietary (extended) compressed DDS texture
|
|-
|-
|
|
==== .emat ====
==== .emat ====
| Material Definition
| Material Definition
| Resource Manager
| {{Link|Arma Reforger:Resource Manager}}
| Defines material for 3D objects, terrain, post processes, water, sky objects etc.
| Defines material for 3D objects, terrain, post processes, water, sky objects etc
|
|-
|-
|
|
==== .ent ====
==== .ent ====
| World Scene
| World Scene
| World Editor
| {{Link|Arma Reforger:World Editor}}
| World contains terrain and all other objects that make up the your game world
| World contains terrain and all other objects that make up the your game world
| a different extension should/could be considered
|-
|-
|
|
==== .et ====
==== .et ====
| Entity Template
| Entity Template
| World Editor
| {{Link|Arma Reforger:World Editor}}
| Defines an Entity content
| Defines an Entity content (prefab)
| a different extension should/could be considered (.prefab)
|-
|-
|
|
Line 211: Line 184:
| 3D model source file
| 3D model source file
| 3D software
| 3D software
| Source format for the TXO and XOB
| {{Link|#.txo}} and {{Link|#.xob}} source format
|
|-
|-
|
|
==== .fnt ====
==== .fnt ====
| Font
| Font
| Font Editor
| {{Link|Arma Reforger:Resource Manager}}'s {{Link|Arma Reforger:Resource Manager: Font Viewer|Font Viewer}}
| Font for UI widget system, binary format.
| Font for UI widget system, binary format
|
|-
|-
|
|
==== .gamemat ====
==== .gamemat ====
| Game material
| Game material
| Config Editor
| {{Link|Arma Reforger:Resource Manager}}'s {{Link|Arma Reforger:Resource Manager: Config Editor|Config Editor}}
| Definition of in-game material (properties, sound, etc)
| Definition of in-game material (properties, sound, etc)
| Currently only in Arma Reforger (this is a game specific resource)
|-
|-
|
|
==== .gproj ====
==== .gproj ====
| Project-specific Settings
| Project-specific Settings
| World Editor
| {{Link|Arma Reforger:World Editor}}
| Every Project has its own settings stored here
| Every Project has its own settings stored here
| different extension should/could be considered
|-
|-
|
|
==== .imageset ====
==== .imageset ====
| ImageSet Definition
| ImageSet Definition
| Resource Browser
| {{Link|Arma Reforger:Resource Manager}}'s {{Link|Arma Reforger:Resource Manager: Imageset Editor|Imageset Editor}}
| Defines a set of images by cuts from a texture
| Defines a set of images by cuts from a texture
[[File:armar_file-types-imageset-illustration.png|frameless|300px]]
<!-- [[File:armar_file-types-imageset-illustration.png|frameless|300px]] -->
|
|-
|-
|
|
==== .layer ====
==== .layer ====
| World Layer
| World Layer
| World Editor
| {{Link|Arma Reforger:World Editor}}
| World file (.ent) can have mutliple layers stored in separate .layer files
| World file (.ent) can have mutliple layers stored in separate .layer files - can only be opened through the {{Link|#.ent}} file
| Cannot be opened as is, only thru the ent file.
|-
|-
|
|
==== .layout ====
==== .layout ====
| Layout Definition
| Layout Definition
| Resource Browser
| {{Link|Arma Reforger:Resource Manager}}'s {{Link|Arma Reforger:Resource Manager: Layout Editor|Layout Editor}}
| UI layout definition
| UI layout definition
[[File:armar_file-types-layout-illustration.png|frameless|289px]]
<!-- [[File:armar_file-types-layout-illustration.png|frameless|289px]] -->
|
|-
|-
|
|
==== .meta ====
==== .meta ====
| Meta Information
| Meta Information
| Resource Browser
| {{Link|Arma Reforger:Resource Manager}}
| Every registered asset has its meta file containing asset-specific settings and asset GUID
| Every registered asset has its meta file containing asset-specific settings and asset GUID
|
|-
|-
|
|
==== .nmn ====
==== .nmn ====
| Navmesh
| Navmesh
| Navmesh generator tool
| Navmesh Generator Tool
| Binary file with single navmesh instance
| Binary file with single navmesh instance - see {{Link|Arma Reforger:Navmesh Tutorial|Navmesh Tutorial}}
|-
|
|
==== .pak ====
| Package (of data)
| {{GameCategory|armaR|Modding|Official Tools|text= Workbench}}
| Game or Mod data archive
|-
|-
|
|
==== .pap ====
==== .pap ====
| PA project
| PA project
| Procedural Animation Editor
| {{Link|Arma Reforger:Procedural Animation Editor}}
| See Procedural animation editor
| See {{Link|Arma Reforger:Procedural Animation Editor}}
|
|-
|-
|
|
==== .physmat ====
==== .physmat ====
| Physics material
| Physics material
| Config Editor
| {{Link|Arma Reforger:Resource Manager: Config Editor|Config Editor}}
| Physical material (bounciness, adherence etc)
| Physical material (bounciness, adherence etc)
|
|-
|-
|
|
Line 290: Line 258:
| ResourceViewer Preset
| ResourceViewer Preset
| Resource Browser
| Resource Browser
| A preset with several options to allow customization of Workbench's preview windows
| A preset with several options to allow customization of Workbench's preview windows (usually saved in {{hl|%userprofile%\Documents\My Games\ArmaReforgerWorkbench\profile\ResourceViewerPresets}})
| Presets are usually saved in user profile /profile/.
|-
|-
|
|
==== .ptc ====
==== .ptc ====
| Particle System Definition
| Particle System Definition
| Particle Editor
| {{Link|Arma Reforger:Particle Editor}}
| Particle effects definition
| Particle effects definition
|
|-
|-
|
|
==== .ragdoll ====
==== .ragdoll ====
| Ragdoll Definition
| Ragdoll Definition
| Resource Browser
| {{Link|Arma Reforger:Resource Manager}}
| Character ragdoll file
| Character ragdoll file
| No preview at the moment
|-
|-
|
|
==== .rdb ====
==== .rdb ====
| Resource Database
| Resource Database
| Workbench
| {{GameCategory|armaR|Modding|Official Tools|text= Workbench}}
| Cache file of all resources in the project
| Resource database listing all resources in the project
| This file is being created automatically.
|-
|-
|
|
==== .sig ====
==== .sig ====
| Signal
| Signal
| Audio Editor
| {{Link|Arma Reforger:Audio Editor}}
| Describes the logic of playing an audio component or encapsulate manipulation parameters
| Describes the logic of playing an audio component or encapsulate manipulation parameters - this audio resource is shared among audio components
| Audio resource shared among audio components
|-
|-
|
|
==== .siga ====
==== .siga ====
| PA signal
| PA signal
| Procedural Animation Editor
| {{Link|Arma Reforger:Procedural Animation Editor}}
| Describes the control logic for parts of a PA project
| Describes the control logic for parts of a PA project - this resource is shared among PA projects
| A resource shared among PA projects
|-
|-
|
|
==== .smap ====
==== .smap ====
| Soundmap data
| Soundmap data
| World Editor
| {{Link|Arma Reforger:World Editor}}
| Information for music and audio effects.
| Information for music and audio effects
|
|-
|-
|
|
==== .st ====
==== .st ====
| String Table
| String Table
| String Editor
| {{Link|Arma Reforger:String Editor}}
| Strings used for localization.
| Strings used for localization
|
|-
|-
|
|
Line 346: Line 306:
| Database
| Database
| Proprietary format
| Proprietary format
| Runtime database of stars. Contains up to 100.000 stars describing their real positions and colors
| Runtime database of stars. Contains up to 100.000 stars describing their real positions and colors<br>
| Legacy resource type from Carrier Command. It does not use BaseSource (loaded using IFF methods).
 
[https://cdsarc.u-strasbg.fr/viz-bin/Cat?I/311 Source data]
 
Array of Hunks (ID = "ITEM") each Hunk describes a Star object with following data:
Array of Hunks (ID = "ITEM") each Hunk describes a Star object with following data:
 
* Ra - Right ascension (float)
Ra - Right ascension (float)
* Dec - Declination (float)
 
* ProMoRa - Proper motion in right ascension (float)
Dec - Declination (float)
* Parallax - (float)
 
* Magnitude - Star brightness (float)
ProMoRa - Proper motion in right ascension (float)
* Color - Star color (uint32 RGBA)
 
* HIP Catalog - Dummy (not used uint32)
Parallax - (float)
* Name - Star name, with max. 256 characters length
 
{{Link|https://cdsarc.cds.unistra.fr/viz-bin/Cat?I/311|Source data}}
Magnitude - Star brightness (float)
 
Color - Star color (uint32 RGBA)
 
HIP Catalog - Dummy (not used uint32)
 
Name - Star name, with max. 256 characters length
|-
|-
|
|
==== .styles ====
==== .styles ====
| Widget Style Definition
| Widget Style Definition
| Resource Browser
| {{Link|Arma Reforger:Resource Manager}}'s {{Link|Arma Reforger:Resource Manager: Styles Editor|Styles Editor}}
| Defines UI style
| Defines UI style
|
|-
|-
|
|
==== .terr ====
==== .terr ====
| Terrain data
| Terrain data
| World editor
| {{Link|Arma Reforger:World Editor}}
| Terrain data
| Terrain height map information
| general terrain height map info
|-
|-
|
|
==== .topo ====
==== .topo ====
| Topography data
| Topography data
| World editor
| {{Link|Arma Reforger:World Editor}}
| Information for 2D map
| Information for 2D map
|
|-
|-
|
|
Line 394: Line 340:
| TrueType Font
| TrueType Font
| Resource Browser
| Resource Browser
| Source font file format supported by Enfusion.
| Source font file format supported by Enfusion
|
|-
|-
|
|
==== .ttile ====
==== .ttile ====
| Terrain data
| Terrain data
| World editor
| {{Link|Arma Reforger:World Editor}}
| Terrain data, height-map for tile
| Terrain data, height-map data for terrain tile used in run time (here are baked modifications by roads etc)
| height map data for terrain tile used in run time
(here are baked modifications by roads etc)
|-
|-
|
|
==== .txa ====
==== .txa ====
| Animation file
| Animation file
| Animation editor
| {{Link|Arma Reforger:Animation Editor}}
| Text animation file (source for .anm)
| Text animation file (source for {{Link|#.anm}}) - source animation
| '''Do not distribute in binary build'''
|-
|-
|
|
Line 416: Line 358:
| Model
| Model
| Resource Browser
| Resource Browser
+ various plugins like BlenderPlugin
+ various plugins (see {{Link|Arma Reforger:Enfusion Blender Tools|Enfusion Blender Tools}})
| Text model file (source for .xob)
| Text model file (source for {{Link|#.xob}}) - source model
| '''Do not distribute in binary build'''
|-
|-
|
|
==== .vhcsurf ====
==== .vhcsurf ====
| Vehicle surface
| Vehicle surface
| Config editor
| {{Link|Arma Reforger:Resource Manager: Config Editor|Config Editor}}
| Surface properties that are used inside vehicle simulation (roughness, steering noise etc.)
| Surface properties that are used inside vehicle simulation (roughness, steering noise etc.)
|
|-
|-
|
|
Line 432: Line 372:
| Audio software
| Audio software
| WAV file format
| WAV file format
|
|-
|-
|
|
Line 439: Line 378:
| Resource Browser
| Resource Browser
| Binary model file
| Binary model file
|
|}
|}




{{GameCategory|armaR|Modding}}
{{GameCategory|armaR|Modding}}

Latest revision as of 21:08, 5 April 2024

This page lists file types and their respective extensions with which Arma Reforger and the Workbench work.

Extension File Type Saved/Used by Description

.acp

Audio component Audio Editor Describe audio playback

Manages sound events:

  • event ("SOUND_SHOT", "SOUND_RELOAD" etc)
  • sound file + parameters (signals, playback rules etc)

Referenced by BaseSoundComponent children

.adeb

Animation debug Animation offline debugger Binary stream format

Contains:

  • 16b - File version defined in AnimDebuggerSerializationVersion
  • List of all debugged descriptors
  • For each frame list of all debug instances

File can be loaded in animation editor using Live debug tab

.ae

Animation Events Table Animation Editor Lists all events used in the animation workspace

StepEvent, SoundEvent, SynchronizationEvent, etc

.afm

Audio Final Mixer Audio Editor "Sound mixer" referenced by the .acp

Takes all the sound inputs and produces the final sound output

.agf

Animation graph file Animation Editor Contains sheets (that contain Animation Nodes) of an animation graph

.agr

Animation graph Animation Editor "root format" sheets collection with graph parameters, e.g commands, variables, IK chains, etc

Depends on .ast

.anm

Animation file Animation Editor

+ various plugins

Binary animation file

.asc

Height map (Esri grid) World Editor Height map file which can be exported or imported in Workbench (Terrain tools in World Editor)
Not used in runtime neither directly by the editor - only for import/export.

.asi

Animation Set Instance Animation Editor Bridges .anm with .ast abstract names

Depends on .ast See Animation Editor: Templates and Instances Tutorial

.ast

Animation Set Template Animation Editor Structural skeleton to be filled by .asi

Provides a list of entries to be filled See Animation Editor: Templates and Instances Tutorial

.asy

Animation Sync Table Animation Editor See Animation Editor: Sync Tutorial

.aw

Animation Workspace Animation Editor Workbench's Animation Editor "project" - saves/opens current workspace

.bt

Behavior tree Behavior Editor AI behaviour tree

.bterr

Terrain data World Editor Terrain data - general terrain height map editor information

.bttile

Terrain data World Editor Terrain data, height-map data for terrain tile used by the editor

(original imported height map without modifications by roads etc)

.c

Enforce Script Source Script Editor Enforce Script Source file

.conf

Generic config Resource Manager's Config Editor

.ct

Component Template World Editor Defines an Entity Component

.dds

Texture Art Tools Source image format - other formats are also supported like png, jpeg, tiff, tga, hdr

.desc

Terrain dialogs configuration World Editor Configuration of terrain texture import/generating dialogs (height map, satellite texture, normal map)

.edds

Enfusion DDS Texture Resource Manager's Texture Editor Enfusion proprietary (extended) compressed DDS texture

.emat

Material Definition Resource Manager Defines material for 3D objects, terrain, post processes, water, sky objects etc

.ent

World Scene World Editor World contains terrain and all other objects that make up the your game world

.et

Entity Template World Editor Defines an Entity content (prefab)

.fbx

3D model source file 3D software .txo and .xob source format

.fnt

Font Resource Manager's Font Viewer Font for UI widget system, binary format

.gamemat

Game material Resource Manager's Config Editor Definition of in-game material (properties, sound, etc)

.gproj

Project-specific Settings World Editor Every Project has its own settings stored here

.imageset

ImageSet Definition Resource Manager's Imageset Editor Defines a set of images by cuts from a texture

.layer

World Layer World Editor World file (.ent) can have mutliple layers stored in separate .layer files - can only be opened through the .ent file

.layout

Layout Definition Resource Manager's Layout Editor UI layout definition

.meta

Meta Information Resource Manager Every registered asset has its meta file containing asset-specific settings and asset GUID

.nmn

Navmesh Navmesh Generator Tool Binary file with single navmesh instance - see Navmesh Tutorial

.pak

Package (of data) Workbench Game or Mod data archive

.pap

PA project Procedural Animation Editor See Procedural Animation Editor

.physmat

Physics material Config Editor Physical material (bounciness, adherence etc)

.pre

ResourceViewer Preset Resource Browser A preset with several options to allow customization of Workbench's preview windows (usually saved in %userprofile%\Documents\My Games\ArmaReforgerWorkbench\profile\ResourceViewerPresets)

.ptc

Particle System Definition Particle Editor Particle effects definition

.ragdoll

Ragdoll Definition Resource Manager Character ragdoll file

.rdb

Resource Database Workbench Resource database listing all resources in the project

.sig

Signal Audio Editor Describes the logic of playing an audio component or encapsulate manipulation parameters - this audio resource is shared among audio components

.siga

PA signal Procedural Animation Editor Describes the control logic for parts of a PA project - this resource is shared among PA projects

.smap

Soundmap data World Editor Information for music and audio effects

.st

String Table String Editor Strings used for localization

.stars

Database Proprietary format Runtime database of stars. Contains up to 100.000 stars describing their real positions and colors

Array of Hunks (ID = "ITEM") each Hunk describes a Star object with following data:

  • Ra - Right ascension (float)
  • Dec - Declination (float)
  • ProMoRa - Proper motion in right ascension (float)
  • Parallax - (float)
  • Magnitude - Star brightness (float)
  • Color - Star color (uint32 RGBA)
  • HIP Catalog - Dummy (not used uint32)
  • Name - Star name, with max. 256 characters length

Source data

.styles

Widget Style Definition Resource Manager's Styles Editor Defines UI style

.terr

Terrain data World Editor Terrain height map information

.topo

Topography data World Editor Information for 2D map

.ttf

TrueType Font Resource Browser Source font file format supported by Enfusion

.ttile

Terrain data World Editor Terrain data, height-map data for terrain tile used in run time (here are baked modifications by roads etc)

.txa

Animation file Animation Editor Text animation file (source for .anm) - source animation

.txo

Model Resource Browser

+ various plugins (see Enfusion Blender Tools)

Text model file (source for .xob) - source model

.vhcsurf

Vehicle surface Config Editor Surface properties that are used inside vehicle simulation (roughness, steering noise etc.)

.wav

Supported audio file format Audio software WAV file format

.xob

Model Resource Browser Binary model file