CT_ANIMATED_TEXTURE

From Bohemia Interactive Community
(Redirected from DialogControls-AnimTexture)
Jump to navigation Jump to search


Introduction

Unknown control type.


Related commands & functions

Related User Interface Eventhandlers

Alphabetical Order

TokenNames common to most controls, such as x, y, w, h, text, idc... can be found here.
Not all of the listed attributes might have an effect nor might the list be complete. All attributes were gathered with this config crawler.
#define CT_ANIMATED_TEXTURE 45


C

colorBar

Type
Array
Description
n/a
colorBar[] = {1,0,0,1};


colorFrame

Type
Array
Description
n/a
colorFrame[] = {0,0,0,1};


T

texture

Type
String
Description
n/a
texture = "#(argb,8,8,3)color(0,0,1,1)";



Default Classes

Arma 3 logo black.png
AddOns: Classes need to be initialised first with class SomeClass;
Missions: Since Arma 3 v2.02 one can use the import SomeClass; to initialised a class. In older versions use "Default" call BIS_fnc_exportGUIBaseClasses; and paste the result into the description.ext.

RscProgressNotFreeze

class RscProgressNotFreeze
{
	deletable = 0;
	fade = 0;
	idc = -1;
	type = 45;
	style = 0;
	shadow = 0;
	x = 0;
	y = 0;
	w = 0.5;
	h = 0.1;
	texture = "#(argb,8,8,3)color(0,0,0,0)";
};