DialogControls-ListBoxes: Difference between revisions

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{{SideTOC}}
{{CT|intro
== Attributes ==
|macro = CT_XLISTBOX
{{Informative|TokenNames common to most controls, such as x, y, w, h, text, idc... can be found [[Arma:_GUI_Configuration#Common_Properties|'''here''']].}}
|value = 42
|description = Sideways listbox with only one entry visible at a time. More similar to [[CT_COMBO]].
|gallery=File:WuChaoRen ctXListBox.png{{!}}A [[CT_XLISTBOX]].
|commands =
* [[:Category:Command_Group:_GUI_Control_-_ListBox|Commands: Listbox]]
|events =
* [[User_Interface_Event_Handlers#Listbox_events|Events: Listbox]]
}}


The following tokenNames are valid for:
{{CT|abc start}}
*CT_LISTBOX=5
=== A ===
*CT_XLISTBOX=42
{{CT|attribute
*CT_LISTNBOX=102
|name=arrowEmpty
*CT_XCOMBO=44
|type1=String
|value1="\A3\ui_f\data\gui\cfg\slider\arrowEmpty_ca.paa"
|description=
}}


For listBoxes, the usage of 'ST_' style constants (ST_MULTI & ST_TITLE_BAR) behave differently than expected for other controls, so use the corresponding 'LB_' (LB_TEXTURES & LB_MULTI) list box style variants instead.
{{CT|attribute
|name=arrowFull
|type1=String
|value1="\A3\ui_f\data\gui\cfg\slider\arrowFull_ca.paa"
|description=
}}


style = LB_TEXTURES; // solid scrollbar
=== B ===
style = LB_MULTI; // multiple item selection
{{CT|attribute
|name=border
|type1=String
|value1="\A3\ui_f\data\gui\cfg\slider\border_ca.paa"
|description=
}}


{| class="wikitable" border="1" align="left" cellpadding="3" cellspacing="0" |
=== C ===
! colspan="3" bgcolor="#bbbbff" | Properties
{{CT|attribute
! colspan="3" bgcolor="#bbbbff" | Applies to
|name=color
|-
|type1=Array
! bgcolor="#ddddff" | Name
|value1={1,1,1,0.6}
! bgcolor="#ddddff" | Type
|description=
! bgcolor="#ddddff" | Remark
}}
! bgcolor="#ddddff" | 5
! bgcolor="#ddddff" | 42
! bgcolor="#ddddff" | 102
|-
| '''active'''
| [[Boolean]]
|
| x
|
|
|-
| '''autoScroll...'''
| [[Integer]]s
| applies to Speed,Delay,Rewind
| x
|
| x
|-
| '''arrowEmpty/Full'''
| color
|
| x
| x
| x
|-
| '''border'''
| texture
|
|
| x
|
|-
| '''canDrag'''
| [[Boolean]]
|
| x
|
| x
|-
| '''colorScrollbar'''
| color
|
| x
|
|
|-
| '''color'''
| color
|
|
|
| x
|-
| '''colorPlayerItem'''
| color
|
|
|
| x
|-
| '''colorActive'''
| color
|
|
| x
|
|-
| '''colorDisabled'''
| color
|
|
| x
|
|-
| '''colorSelect'''
| color
|
| x
| x
| x
|-
| '''colorSelect2'''
| color
|
| x
|
| x
|-
| '''colorSelectBackground'''
| color
|
| x
|
| x
|-
| '''colorSelectBackground2'''
| color
|
| x
|
| x
|-
| '''columns'''
| [[Float]]  array
| define the left starting position of each column. The values are offsets ratios (not spacing ratios). Tip: Use {-0.01} in first column to fix unwanted offset, if desired.
|
|
| x
|-
| '''disabled/enabled'''
| [[Boolean]]
|
| x
|
|
|-|
| '''disabledCtrlColor'''
| color
|
| x
|
|
|-
| '''drawSideArrows'''
| [[Boolean]]
| Each row can be linked to 2 arrow buttons which are shown on the left and right of the row.
{{Important| <tt>drawSideArrows</tt> attribute is irrelevant and does not control the appearance of the left and right arrows/buttons despite the intention, and it could be ignored all together. Instead, <tt>idcLeft</tt> and <tt>idcRight</tt> attributes control these arrows/buttons in the following manner: If any of the two are set to -1, the arrows/buttons are not shown. Otherwise, provided both idcs are pointing to the valid controls, the arrows/buttons are shown}} 
|
|
| x
|-
| '''idcLeft/Right'''
| [[Integer]]
| the IDC of the control to be used for the left/right button.
|
|
| x
|-
| '''mainCollumW'''
| [[Float]]
| width of the left column 0..1; default 0.4 - <u>Only relevant to config keys dialog (type = 5; idc = 102)</u>
| x
|
|
|-
| '''secndCollumW'''
| [[Float]]
| width of the right column 0..1; default 0.6 - <u>Only relevant to config keys dialog (type = 5; idc = 102)</u>
| x
|
|
|-
| '''disabledKeyColor'''
| color
| color of the disabled key binding; default {0.3,0.3,0.3,1} - <u>Only relevant to config keys dialog (type = 5; idc = 102)</u>
| x
|
|
|-
| '''collisionColor'''
| color
| color of the collision key binding; default {1,0,0,1} - <u>Only relevant to config keys dialog (type = 5; idc = 102)</u>
| x
|
|
|-
| '''LineSpacing'''
| [[Float]]
|
|
|
| x
|-
| '''maxHistoryDelay'''
| [[Float]]
|
| x
|
| x
|-
| '''period'''
| [[Float]]
| Flash period
| x
|
| x
|-
| '''rowHeight'''
| [[Float]]
| the height of a single row in the elapsed box.
| x
|
| x
|-
| '''rows'''
| [[Integer]]
|
| x
|
|
|-
| '''SoundSelect'''
| class
|
| x
| x
| x
|-
| '''ListScrollBar''' (Prior to Arma 3 use ScrollBar)
| class
| Note: scrollbars might not show if h and w properties of the ListBox are not 0. see also [[DialogControls-Sliders]]
| x
|
| x
|-
| '''xColumn1,2,3'''
| [[Float]]
|
|
|
| x
|-
| '''disableOverflow''' || [[Boolean]] || Don't allow text to continue in next column || || || x
|-
| '''selectWithRMB''' || [[Boolean]] || Enable row selection with the right mouse button (Since {{arma3}} v2.00) || x || || x
|-
| '''Items''' || class || Default entries for the listbox columns.
<syntaxhighlight lang="cpp">
class Items
{
class Presence
{
text = "This is column1"; // lbText/lnbText
value = 1; // lbValue/lnbValue
data = "value"; // lbData/lnbData
};
class Name
{
text = "This is column 2";
value = -1;
};
};
</syntaxhighlight>
|
|
| x
|-
|}<br clear="all">


RscListNBox
{{CT|attribute
|name=colorActive
|type1=Array
|value1={1,1,1,1}
|description=
}}


*Using -1 for idcLeft/idcRight will use the full row width. Using a valid idc will reserve sides for arrows and link with those controls.
{{CT|attribute
|name=colorPicture
|type1=Array
|value1={1,1,1,1}
|description=
}}


*idcLeft/idcRight bug?: Using -1 for either idc will link to first control with an idc using -1, instead of treating it as an unused idc. Workaround: number every idc in dialog rather than leaving any idc as -1.
{{CT|attribute
|name=colorPictureDisabled
|type1=Array
|value1={1,1,1,0.25}
|description=
}}


==RscListBox==
{{CT|attribute
<syntaxhighlight lang="cpp">class RscListBox
|name=colorPictureRight
{
|type1=Array
  access = 0;
|value1={1,1,1,1}
  type = 5;
|description=
  style = 0;
}}
  w = 0.4;
  h = 0.4;
  font = "TahomaB";
  sizeEx = 0.04;
  rowHeight = 0;
  colorText[] = {1,1,1,1};
  colorScrollbar[] = {1,1,1,1};
  colorSelect[] = {0,0,0,1};
  colorSelect2[] = {1,0.5,0,1};
  colorSelectBackground[] = {0.6,0.6,0.6,1};
  colorSelectBackground2[] = {0.2,0.2,0.2,1};
  colorBackground[] = {0,0,0,1};
  maxHistoryDelay = 1.0;
  soundSelect[] = {"",0.1,1};
  period = 1;
  autoScrollSpeed = -1;
  autoScrollDelay = 5;
  autoScrollRewind = 0;
  arrowEmpty = "#(argb,8,8,3)color(1,1,1,1)";
  arrowFull = "#(argb,8,8,3)color(1,1,1,1)";
  shadow = 0;
  class ListScrollBar : ScrollBar //ListScrollBar is class name required for Arma 3
  {
    color[] = {1,1,1,0.6};
    colorActive[] = {1,1,1,1};
    colorDisabled[] = {1,1,1,0.3};
    thumb = "#(argb,8,8,3)color(1,1,1,1)";
    arrowEmpty = "#(argb,8,8,3)color(1,1,1,1)";
    arrowFull = "#(argb,8,8,3)color(1,1,1,1)";
    border = "#(argb,8,8,3)color(1,1,1,1)";
    shadow = 0;
  };
};</syntaxhighlight>


==RscXListBox==
{{CT|attribute
<syntaxhighlight lang="cpp">class RscXListBox
|name=colorPictureRightDisabled
{
|type1=Array
  type = 42;
|value1={1,1,1,0.25}
  color[] = {1,1,1,0.6};
|description=
  colorActive[] = {1,1,1,1};
}}
  colorDisabled[] = {1,1,1,0.3};
  arrowEmpty = "#(argb,8,8,3)color(1,1,1,1)";
  arrowFull = "#(argb,8,8,3)color(1,0.5,0,1)";
  border = "#(argb,8,8,3)color(0,0,0,1)";
  colorSelect[] = {1,1,1,1};
  colorText[] = {1,1,1,0.8};
  soundSelect[] = {"",0.1,1};
};</syntaxhighlight>


==RscListNBox==
{{CT|attribute
<syntaxhighlight lang="cpp">class RscListNBox
|name=colorPictureRightSelected
{
|type1=Array
  access = 0;
|value1={1,1,1,1}
  type = CT_LISTNBOX;// 102;
|description=
  style =ST_MULTI;
}}
  w = 0.4;  h = 0.4;
  font = "TahomaB";
  sizeEx = 0.04;
  colorText[] = {0.8784, 0.8471, 0.651, 1};
  colorBackground[] = {0, 0, 0, 1};
  autoScrollSpeed = -1;
  autoScrollDelay = 5;
  autoScrollRewind = 0;
  arrowEmpty = "#(argb,8,8,3)color(1,1,1,1)";
  arrowFull = "#(argb,8,8,3)color(1,1,1,1)";
  columns[] = {0.3, 0.6, 0.7};
  color[] = {1, 1, 1, 1};
  colorScrollbar[] = {0.95, 0.95, 0.95, 1};
  colorSelect[] = {0.95, 0.95, 0.95, 1};
  colorSelect2[] = {0.95, 0.95, 0.95, 1};
  colorSelectBackground[] = {0, 0, 0, 1};
  colorSelectBackground2[] = {0.8784, 0.8471, 0.651, 1};
  drawSideArrows = 0;
  idcLeft = -1;
  idcRight = -1;
  maxHistoryDelay = 1;
  rowHeight = 0;
  soundSelect[] = {"", 0.1, 1};
  period = 1;
  shadow = 2;
  class ScrollBar
  {
    arrowEmpty = "#(argb,8,8,3)color(1,1,1,1)";
    arrowFull = "#(argb,8,8,3)color(1,1,1,1)";
    border = "#(argb,8,8,3)color(1,1,1,1)";
    color[] = {1,1,1,0.6};
    colorActive[] = {1,1,1,1};
    colorDisabled[] = {1,1,1,0.3};
    thumb = "#(argb,8,8,3)color(1,1,1,1)";
  };
};</syntaxhighlight>


==Templates==
{{CT|attribute
===RscListBox (A3 1.28 Template)===
|name=colorPictureSelected
[[file:WuChaoRen_ctListBox.png]]<br><br>
|type1=Array
<syntaxhighlight lang="cpp">class _CT_LISTBOX
|value1={1,1,1,1}
{
|description=
  access = 0; // Control access (0 - ReadAndWrite, 1 - ReadAndCreate, 2 - ReadOnly, 3 - ReadOnlyVerified)
}}
  idc = CT_LISTBOX; // Control identification (without it, the control won't be displayed)
  type = CT_LISTBOX; // Type is 5
  style = ST_LEFT + LB_TEXTURES; // Style
  default = 0; // Control selected by default (only one within a display can be used)
  blinkingPeriod = 0; // Time in which control will fade out and back in. Use 0 to disable the effect.


  x = 1 * GUI_GRID_CENTER_W + GUI_GRID_CENTER_X; // Horizontal coordinates
{{CT|attribute
  y = 11 * GUI_GRID_CENTER_H + GUI_GRID_CENTER_Y; // Vertical coordinates
|name=colorSelect
  w = 10 * GUI_GRID_CENTER_W; // Width
|type1=Array
  h = 3 * GUI_GRID_CENTER_H; // Height
|value1={0.95,0.95,0.95,1}
|description=
}}


  colorBackground[] = {0.2,0.2,0.2,1}; // Fill color
{{CT|attribute
  colorSelectBackground[] = {1,0.5,0,1}; // Selected item fill color
|name=cycle
  colorSelectBackground2[] = {0,0,0,1}; // Selected item fill color (oscillates between this and colorSelectBackground)
|type1=Number
|value1=1
|description=
}}


  sizeEx = GUI_GRID_CENTER_H; // Text size
=== I ===
  font = GUI_FONT_NORMAL; // Font from CfgFontFamilies
{{CT|attribute
  shadow = 0; // Shadow (0 - none, 1 - directional, color affected by colorShadow, 2 - black outline)
|name=Items
  colorText[] = {1,1,1,1}; // Text and frame color
|type1=Class
  colorDisabled[] = {1,1,1,0.5}; // Disabled text color
|value1=class Items
  colorSelect[] = {1,1,1,1}; // Text selection color
{
  colorSelect2[] = {1,1,1,1}; // Text selection color (oscillates between this and colorSelect)
class Item0
  colorShadow[] = {0,0,0,0.5}; // Text shadow color (used only when shadow is 1)
{
 
text = "LOL";
  pictureColor[] = {1,0.5,0,1}; // Picture color
picture = "\a3\Ui_f\data\Map\Markers\Military\warning_CA.paa";
  pictureColorSelect[] = {1,1,1,1}; // Selected picture color
color[] = {1,0,1,1};
  pictureColorDisabled[] = {1,1,1,0.5}; // Disabled picture color
colorPicture[] = {0,1,1,1};
 
data = "WTF";
  tooltip = "CT_LISTBOX"; // Tooltip text
value = 42;
  tooltipColorShade[] = {0,0,0,1}; // Tooltip background color
default = 0;
  tooltipColorText[] = {1,1,1,1}; // Tooltip text color
};
  tooltipColorBox[] = {1,1,1,1}; // Tooltip frame color
class AnotherItem
{
text = "O RLY";
default = 1;
};
};
|description=List of default items. Supports most [[:Category:Command_Group:_GUI_Control_-_ListBox|Listbox commands]] as a config entry.
}}


  period = 1; // Oscillation time between colorSelect/colorSelectBackground2 and colorSelect2/colorSelectBackground when selected
=== S ===
{{CT|attribute
|name=soundSelect
|type1=Array
|value1={"\A3\ui_f\data\sound\RscListbox\soundSelect",0.09,1}
|description=
}}


  rowHeight = 1.5 * GUI_GRID_CENTER_H; // Row height
{{CT|abc end}}
  itemSpacing = 0; // Height of empty space between items
  maxHistoryDelay = 1; // Time since last keyboard type search to reset it
  canDrag = 1; // 1 (true) to allow item dragging


  soundSelect[] = {"\A3\ui_f\data\sound\RscListbox\soundSelect",0.09,1}; // Sound played when an item is selected
{{CT|examples}}
 
=== RscXListBox ===
  // Scrollbar configuration (applied only when LB_TEXTURES style is used)
<syntaxhighlight lang="cpp">
  class ListScrollBar //In older games this class is "ScrollBar"
class RscXListBox
  {
{
    width = 0; // width of ListScrollBar
deletable = 0;
    height = 0; // height of ListScrollBar
fade = 0;
    scrollSpeed = 0.01; // scroll speed of ListScrollBar
idc = -1;
 
type = CT_XLISTBOX;
    arrowEmpty = "\A3\ui_f\data\gui\cfg\scrollbar\arrowEmpty_ca.paa"; // Arrow
x = 0.1;
    arrowFull = "\A3\ui_f\data\gui\cfg\scrollbar\arrowFull_ca.paa"; // Arrow when clicked on
y = 0.1;
    border = "\A3\ui_f\data\gui\cfg\scrollbar\border_ca.paa"; // Slider background (stretched vertically)
color[] = {1,1,1,0.6};
    thumb = "\A3\ui_f\data\gui\cfg\scrollbar\thumb_ca.paa"; // Dragging element (stretched vertically)
colorActive[] = {1,1,1,1};
colorDisabled[] = {1,1,1,0.25};
colorSelect[] = {0.95,0.95,0.95,1};
colorText[] = {1,1,1,1};
soundSelect[] =
{
"\A3\ui_f\data\sound\RscListbox\soundSelect",
0.09,
1
};
colorPicture[] = {1,1,1,1};
colorPictureSelected[] = {1,1,1,1};
colorPictureDisabled[] = {1,1,1,0.25};
colorPictureRight[] = {1,1,1,1};
colorPictureRightSelected[] = {1,1,1,1};
colorPictureRightDisabled[] = {1,1,1,0.25};
tooltipColorText[] = {1,1,1,1};
tooltipColorBox[] = {1,1,1,1};
tooltipColorShade[] = {0,0,0,0.65};
style = ST_CENTER + LB_TEXTURES + SL_HORZ;
shadow = 2;
arrowEmpty = "\A3\ui_f\data\gui\cfg\slider\arrowEmpty_ca.paa";
arrowFull = "\A3\ui_f\data\gui\cfg\slider\arrowFull_ca.paa";
border = "\A3\ui_f\data\gui\cfg\slider\border_ca.paa";
w = 0.14706;
h = 0.039216;
font = "RobotoCondensed";
sizeEx = GUI_TEXT_SIZE_MEDIUM;
};
</syntaxhighlight>


    color[] = {1,1,1,1}; // Scrollbar color
== Other examples ==
  };
 
  onCanDestroy = "systemChat str ['onCanDestroy',_this]; true";
  onDestroy = "systemChat str ['onDestroy',_this]; false";
  onSetFocus = "systemChat str ['onSetFocus',_this]; false";
  onKillFocus = "systemChat str ['onKillFocus',_this]; false";
  onKeyDown = "systemChat str ['onKeyDown',_this]; false";
  onKeyUp = "systemChat str ['onKeyUp',_this]; false";
  onMouseButtonDown = "systemChat str ['onMouseButtonDown',_this]; false";
  onMouseButtonUp = "systemChat str ['onMouseButtonUp',_this]; false";
  onMouseButtonClick = "systemChat str ['onMouseButtonClick',_this]; false";
  onMouseButtonDblClick = "systemChat str ['onMouseButtonDblClick',_this]; false";
  onMouseZChanged = "systemChat str ['onMouseZChanged',_this]; false";
  onMouseMoving = "";
  onMouseHolding = "";
 
  onLBSelChanged = "systemChat str ['onLBSelChanged',_this]; false";
  onLBDblClick = "systemChat str ['onLBDblClick',_this]; false";
  onLBDrag = "systemChat str ['onLBDrag',_this]; false";
  onLBDragging = "systemChat str ['onLBDragging',_this]; false";
  onLBDrop = "systemChat str ['onLBDrop',_this]; false";
};</syntaxhighlight>
 
===RscXListBox (A3 1.28 Template)===
[[File:WuChaoRen_ctXListBox.png]]<br><br>
<syntaxhighlight lang="cpp">class _CT_XLISTBOX
<syntaxhighlight lang="cpp">class _CT_XLISTBOX
{
{
Line 512: Line 236:
   onLBDblClick = "systemChat str ['onLBDblClick',_this]; false";
   onLBDblClick = "systemChat str ['onLBDblClick',_this]; false";
};</syntaxhighlight>
};</syntaxhighlight>
===RscListNBox (A3 1.28 Template)===
[[File:WuChaoRen 000.png]] [[File:WuChaoRen 001.png]] [[File:WuChaoRen 002.png]] [[File:WuChaoRen 003.png]]<br><br>
<syntaxhighlight lang="cpp">class _CT_LISTNBOX_RIGHT: _CT_BUTTON
{
  idc = 1000;
  text = "<";
  borderSize = 0;
  colorShadow[] = {0,0,0,0};
};
class _CT_LISTNBOX_LEFT: _CT_LISTNBOX_RIGHT
{
  idc = 1001;
  text = ">";
};
class _CT_LISTNBOX             
{
  access = 0; // Control access (0 - ReadAndWrite, 1 - ReadAndCreate, 2 - ReadOnly, 3 - ReadOnlyVerified)
  idc = CT_LISTNBOX; // Control identification (without it, the control won't be displayed)
  type = CT_LISTNBOX; // Type 102
  style = ST_LEFT + LB_TEXTURES; // Style
  default = 0; // Control selected by default (only one within a display can be used)
  blinkingPeriod = 0; // Time in which control will fade out and back in. Use 0 to disable the effect.
  x = 29 * GUI_GRID_CENTER_W + GUI_GRID_CENTER_X; // Horizontal coordinates
  y = 15 * GUI_GRID_CENTER_H + GUI_GRID_CENTER_Y; // Vertical coordinates
  w = 10 * GUI_GRID_CENTER_W; // Width
  h = 3 * GUI_GRID_CENTER_H; // Height
  colorSelectBackground[] = {1,0.5,0,1}; // Selected item fill color
  colorSelectBackground2[] = {0,0,0,1}; // Selected item fill color (oscillates between this and colorSelectBackground)
  sizeEx = GUI_GRID_CENTER_H; // Text size
  font = GUI_FONT_NORMAL; // Font from CfgFontFamilies
  shadow = 0; // Shadow (0 - none, 1 - directional, color affected by colorShadow, 2 - black outline)
  colorText[] = {1,1,1,1}; // Text and frame color
  colorDisabled[] = {1,1,1,0.5}; // Disabled text color
  colorSelect[] = {1,1,1,1}; // Text selection color
  colorSelect2[] = {1,1,1,1}; // Text selection color (oscillates between this and colorSelect)
  colorShadow[] = {0,0,0,0.5}; // Text shadow color (used only when shadow is 1)
  tooltip = "CT_LISTNBOX"; // Tooltip text
  tooltipColorShade[] = {0,0,0,1}; // Tooltip background color
  tooltipColorText[] = {1,1,1,1}; // Tooltip text color
  tooltipColorBox[] = {1,1,1,1}; // Tooltip frame color
  columns[] = {0.1,0.4}; // Horizontal coordinates of columns (relative to list width, in range from 0 to 1)
  drawSideArrows = 1; // 1 to draw buttons linked by idcLeft and idcRight on both sides of selected line. They are resized to line height
  idcLeft = 1000; // Left button IDC
  idcRight = 1001; // Right button IDC
  period = 1; // Oscillation time between colorSelect/colorSelectBackground2 and colorSelect2/colorSelectBackground when selected
  rowHeight = GUI_GRID_CENTER_H; // Row height
  maxHistoryDelay = 1; // Time since last keyboard type search to reset it
  soundSelect[] = {"\A3\ui_f\data\sound\RscListbox\soundSelect",0.09,1}; // Sound played when an item is selected
  // Scrollbar configuration (applied only when LB_TEXTURES style is used)
  class ListScrollBar
  {
    width = 0; // width of ListScrollBar
    height = 0; // height of ListScrollBar
    scrollSpeed = 0.01; // scrollSpeed of ListScrollBar
    arrowEmpty = "\A3\ui_f\data\gui\cfg\scrollbar\arrowEmpty_ca.paa"; // Arrow
    arrowFull = "\A3\ui_f\data\gui\cfg\scrollbar\arrowFull_ca.paa"; // Arrow when clicked on
    border = "\A3\ui_f\data\gui\cfg\scrollbar\border_ca.paa"; // Slider background (stretched vertically)
    thumb = "\A3\ui_f\data\gui\cfg\scrollbar\thumb_ca.paa"; // Dragging element (stretched vertically)
    color[] = {1,1,1,1}; // Scrollbar color
  };
  onCanDestroy = "systemChat str ['onCanDestroy',_this]; true";
  onDestroy = "systemChat str ['onDestroy',_this]; false";
  onSetFocus = "systemChat str ['onSetFocus',_this]; false";
  onKillFocus = "systemChat str ['onKillFocus',_this]; false";
  onKeyDown = "systemChat str ['onKeyDown',_this]; false";
  onKeyUp = "systemChat str ['onKeyUp',_this]; false";
  onMouseButtonDown = "systemChat str ['onMouseButtonDown',_this]; false";
  onMouseButtonUp = "systemChat str ['onMouseButtonUp',_this]; false";
  onMouseButtonClick = "systemChat str ['onMouseButtonClick',_this]; false";
  onMouseButtonDblClick = "systemChat str ['onMouseButtonDblClick',_this]; false";
  onMouseZChanged = "systemChat str ['onMouseZChanged',_this]; false";
  onMouseMoving = "";
  onMouseHolding = "";
  onLBSelChanged = "systemChat str ['onLBSelChanged',_this]; false";
  onLBDblClick = "systemChat str ['onLBDblClick',_this]; false";
};</syntaxhighlight>
===RscXComboBox (A3 1.28 Template)===
[[File:WuChaoRen004.png]]<br><br>
<syntaxhighlight lang="cpp">class _CT_XCOMBO // Xbox combo box, cannot be controlled with mouse
{
  access = 0; // Control access (0 - ReadAndWrite, 1 - ReadAndCreate, 2 - ReadOnly, 3 - ReadOnlyVerified)
  idc = CT_XCOMBO; // Control identification (without it, the control won't be displayed)
  type = CT_XCOMBO; // Type is 44
  style = ST_LEFT + LB_TEXTURES; // Style
  default = 0; // Control selected by default (only one within a display can be used)
  blinkingPeriod = 0; // Time in which control will fade out and back in. Use 0 to disable the effect.
  x = 12 * GUI_GRID_CENTER_W + GUI_GRID_CENTER_X; // Horizontal coordinates
  y = 22 * GUI_GRID_CENTER_H + GUI_GRID_CENTER_Y; // Vertical coordinates
  w = 10 * GUI_GRID_CENTER_W; // Width
  h = 1 * GUI_GRID_CENTER_H; // Height
  colorSelectBackground2[] = {0,0,0,1}; // Selected fill color (oscillates between this and List >> colorSelectBackground)
  colorBorder[] = {1,0,1,1}; // arrow color
  colorSelectBorder[] = {1,1,1,1}; // Selected arrow color
  colorDisabledBorder[] = {0,1,1,1}; // arrow color when disabled
  sizeEx = GUI_GRID_CENTER_H; // Text size
  font = GUI_FONT_NORMAL; // Font from CfgFontFamilies
  shadow = 0; // Shadow (0 - none, 1 - N/A, 2 - black outline)
  colorText[] = {1,1,1,1}; // Text color
  colorSelect[] = {1,1,1,1}; // Selected text color
  colorSelect2[] = {1,1,1,1}; // Selected text color (oscillates between this and colorSelect)
  colorDisabled[] = {1,1,1,0.5}; // Disabled text color
  tooltip = "CT_XCOMBO"; // Tooltip text
  tooltipColorShade[] = {0,0,0,1}; // Tooltip background color
  tooltipColorText[] = {1,1,1,1}; // Tooltip text color
  tooltipColorBox[] = {1,1,1,1}; // Tooltip frame color
  soundExpand[] = {"\A3\ui_f\data\sound\RscCombo\soundExpand",0.1,1}; // Sound played when the list is expanded
  soundCollapse[] = {"\A3\ui_f\data\sound\RscCombo\soundCollapse",0.1,1}; // Sound played when the list is collapsed
  soundSelect[] = {"\A3\ui_f\data\sound\RscCombo\soundSelect",0.1,1}; // Sound played when an item is selected
  // List title (not moved when display is dragged)
  class Title
  {
    text = "CT_XCOMBO";
    x = 12 * GUI_GRID_CENTER_W + GUI_GRID_CENTER_X; // Horizontal coordinates
    y = 21 * GUI_GRID_CENTER_H + GUI_GRID_CENTER_Y; // Vertical coordinates
    w = 10 * GUI_GRID_CENTER_W; // Width
    h = 1 * GUI_GRID_CENTER_H; // Height
    colorBackground[] = {0.2,0.2,0.2,1}; // Fill color
    colorSelectBackground[] = {1,0.5,0,1}; // Selected item fill color
    colorBorder[] = {0,0,0,1}; // Border color
    colorSelectBorder[] = {0,0,0,1}; // Selected border color
    colorDisabledBorder[] = {1,1,1,1}; // Disabled border color
    font = GUI_FONT_NORMAL; // Font from CfgFontFamilies
    size = GUI_GRID_CENTER_H; // Text size
    colorText[] = {1,1,1,1}; // Text color
    colorSelect[] = {1,1,1,1}; // Selected text color
    colorDisabled[] = {1,1,1,0.5}; // Disabled text color
  };
  // Item list displayed when arrow right is pressed while the control is in focus (not moved when display is dragged)
  class List
  {
    x = 22 * GUI_GRID_CENTER_W + GUI_GRID_CENTER_X; // Horizontal coordinates
    y = 22 * GUI_GRID_CENTER_H + GUI_GRID_CENTER_Y; // Vertical coordinates
    w = 10 * GUI_GRID_CENTER_W; // Width
    h = 5 * GUI_GRID_CENTER_H; // Height
    colorBackground[] = {0.2,0.2,0.2,1}; // List fill color
    colorSelectBackground[] = {1,0.5,0,1}; // Selected item fill color (oscillates between this and colorSelectBackground2 in control root)
    colorBorder[] = {1,1,1,1}; // List scrollbar color (combined with Scrollbar >> color)
    rowHeight = 1 * GUI_GRID_CENTER_H; // Row height
    sizeEx = GUI_GRID_CENTER_H; // Text size
    colorText[] = {1,1,1,1}; // Text color
    colorSelect[] = {1,1,1,1}; // Selected text color (oscillates between this and colorSelect2 in control root)
  };
  // Scrollbar configuration (applied only when LB_TEXTURES style is used)
  class ScrollBar
  {
    width = 0; // width of scrollBar
    height = 0; // height of scrollbar
    scrollSpeed = 0.01; // speed of scroll bar
    arrowEmpty = "\A3\ui_f\data\gui\cfg\scrollbar\arrowEmpty_ca.paa"; // Arrow
    arrowFull = "\A3\ui_f\data\gui\cfg\scrollbar\arrowFull_ca.paa"; // Arrow when clicked on
    border = "\A3\ui_f\data\gui\cfg\scrollbar\border_ca.paa"; // Slider background (stretched vertically)
    thumb = "\A3\ui_f\data\gui\cfg\scrollbar\thumb_ca.paa"; // Dragging element (stretched vertically)
    color[] = {1,1,1,1}; // Scrollbar color (combined with List >> colorBorder)
  };
  onCanDestroy = "systemChat str ['onCanDestroy',_this]; true";
  onDestroy = "systemChat str ['onDestroy',_this]; false";
  onMouseEnter = "systemChat str ['onMouseEnter',_this]; false";
  onMouseExit = "systemChat str ['onMouseExit',_this]; false";
  onSetFocus = "systemChat str ['onSetFocus',_this]; false";
  onKillFocus = "systemChat str ['onKillFocus',_this]; false";
  onKeyDown = "systemChat str ['onKeyDown',_this]; false";
  onKeyUp = "systemChat str ['onKeyUp',_this]; false";
  onMouseButtonDown = "systemChat str ['onMouseButtonDown',_this]; false";
  onMouseButtonUp = "systemChat str ['onMouseButtonUp',_this]; false";
  onMouseButtonClick = "systemChat str ['onMouseButtonClick',_this]; false";
  onMouseButtonDblClick = "systemChat str ['onMouseButtonDblClick',_this]; false";
  onMouseZChanged = "systemChat str ['onMouseZChanged',_this]; false";
  onMouseMoving = "";
  onMouseHolding = "";
  onLBSelChanged = "systemChat str ['onLBSelChanged',_this]; false";
  onLBDblClick = "systemChat str ['onLBDblClick',_this]; false";
  onLBListSelChanged = "systemChat str ['onLBListSelChanged',_this]; false";
};</syntaxhighlight>
==Scripting Examples==
===CT_LISTBOX===
(A3 1.28)lb command family overview.
<code>
//lb command family can be used with CT_COMBO, CT_LISTBOX, CT_XLISTBOX & CT_XCOMBO
[[private]] ["_current","_data","_pic","_value","_size","_color"];
{
_ctrl = _x;
{
_ctrl [[lbAdd]] [[getText]] (_x >> "displayName");
_ctrl [[lbSetPicture]] [_foreachindex,[[getText]] (_x >> "texture")];
_ctrl [[lbSetTooltip]] [_foreachindex,[[getText]] (_x >> "displayName")];
} [[forEach]] ("[[isClass]] _x" [[configClasses]] ([[configFile]] >> "CfgRanks"));
_ctrl [[lbSetCurSel]] 0;
[[File:WuChaoRen_lbCommand001.png]]
_current = [[lbCurSel]] _ctrl;
_ctrl [[lbSetData]] [_current,"hi"];
_data = _ctrl [[lbData]] _current;
_pic = _ctrl [[lbPicture]] _current;
_ctrl [[lbSetValue]] [_current, 1];
_value = _ctrl [[lbValue]] _current;
_size = [[lbSize]] _ctrl;
_color = _ctrl [[lbColor]] _current;
_ctrl [[lbSetColor]] [_current, [(_color [[select]] 0) / 2, (_color [[select]] 1) / 4, 0, 1]];
[[File:WuChaoRen_lbColor.png]]
[[lbSort]] [_ctrl, "DESC"];
[[lbSortByValue]] _ctrl;
[[File:WuChaoRen_lbSortByValue.png]]
[[if]] (_ctrl [[lbIsSelected]] _current) [[then]] {
  _ctrl [[lbDelete]] _current;
  [[File:WuChaoRen_lbDelete.png]]
  [[lbClear]] _ctrl;
  [[File:WuChaoRen_lbClear.png]]
};
} [[forEach]] [
_CT_COMBO,
_CT_LISTBOX,
_CT_XLISTBOX,
_CT_XCOMBO
];
</code>
===CT_LISTNBOX===
(A3 1.28)As for invisible data processing, [[lnbAddArray]], [[lnbAddColumn]], [[lnbData]], [[lnbGetColumnsPosition]], [[lnbSetColumnsPos]], [[lnbSetData]], [[lnbSetText]], [[lnbSetValue]], [[lnbText]] and [[lnbValue]] store data types into exact position of the listNbox with different spaces. Accessing data with coordinate command at nearly the same syntax:
<code>
//Set same value to one position of a [[Control]]
_ctrl [[lnbSetData]] [ [0,0],"#1"];
[[lnbSetColumnsPos]] [102, [0,1], 1];
_ctrl [[lnbSetText]] [ [0,1], "#1"];
_ctrl [[lnbSetValue]] [ [0,0],1];
//Accessing the value disregard affecting one another.
_ctrl [[lnbData]] [0,0]; //"#1"
[[lnbGetColumnsPosition]] _ctrl //[1];
_ctrl [[lnbText]] [0,0];//"#1"
_ctrl [[lnbValue]] [0,0];//1
</code>
For a direct visible control over CT_LISTNBOX:
<code>
0 = [_CT_LISTNBOX] [[spawn]] { 
[[private]] ["_CT_LISTNBOX","_color","_current","_pic"];
[[disableSerialization]];
_CT_LISTNBOX = _this [[select]] 0;
{
_CT_LISTNBOX [[lnbAddRow]] [<nowiki/>[[getText]] (_x >> "displayNameShort"),[[getText]] (_x >> "displayName")];
_CT_LISTNBOX [[lnbSetPicture]] [ [_foreachIndex,0],[[getText]] (_x >> "texture")];
} [[forEach]] ("[[isClass]] _x" [[configClasses]] ([[configFile]] >> "CfgRanks"));
_CT_LISTNBOX [[lnbSetCurSelRow]] 0;
[[Image:WuChaoRen_000.png]]
_current = [[lnbCurSelRow]] _CT_LISTNBOX;
_color = _CT_LISTNBOX [[lnbColor]] [_current,0];
_CT_LISTNBOX [[lnbSetColor]] [ [_current,1], [(_color [[select]] 0)/2,0,0,1] ];
[[Image:WuChaoRen_001.png]]
_CT_LISTNBOX [[lnbDeleteColumn]] 0;
[[Image:WuChaoRen_002.png]]
_CT_LISTNBOX [[lnbDeleteRow]] 1;
[[Image:WuChaoRen_003.png]]
[[sleep]] 1;
[[lnbClear]] _CT_LISTNBOX;//Clear all items but control still remains just invisible.
};
</code>
A combined use of both invisible and visible data processing commands alive the [[Control]].
[[Category: Dialogs|ListBoxes]]

Revision as of 14:48, 29 November 2020

Introduction

Sideways listbox with only one entry visible at a time. More similar to CT_COMBO.

Related commands & functions

Related User Interface Eventhandlers

Alphabetical Order

TokenNames common to most controls, such as x, y, w, h, text, idc... can be found here.
Not all of the listed attributes might have an effect nor might the list be complete. All attributes were gathered with this config crawler.
#define CT_XLISTBOX 42


A

arrowEmpty

Type
String
Description
n/a
arrowEmpty = "\A3\ui_f\data\gui\cfg\slider\arrowEmpty_ca.paa";


arrowFull

Type
String
Description
n/a
arrowFull = "\A3\ui_f\data\gui\cfg\slider\arrowFull_ca.paa";


B

border

Type
String
Description
n/a
border = "\A3\ui_f\data\gui\cfg\slider\border_ca.paa";


C

color

Type
Array
Description
n/a
color[] = {1,1,1,0.6};


colorActive

Type
Array
Description
n/a
colorActive[] = {1,1,1,1};


colorPicture

Type
Array
Description
n/a
colorPicture[] = {1,1,1,1};


colorPictureDisabled

Type
Array
Description
n/a
colorPictureDisabled[] = {1,1,1,0.25};


colorPictureRight

Type
Array
Description
n/a
colorPictureRight[] = {1,1,1,1};


colorPictureRightDisabled

Type
Array
Description
n/a
colorPictureRightDisabled[] = {1,1,1,0.25};


colorPictureRightSelected

Type
Array
Description
n/a
colorPictureRightSelected[] = {1,1,1,1};


colorPictureSelected

Type
Array
Description
n/a
colorPictureSelected[] = {1,1,1,1};


colorSelect

Type
Array
Description
n/a
colorSelect[] = {0.95,0.95,0.95,1};


cycle

Type
Number
Description
n/a
cycle = 1;


I

Items

Type
Class
Description
List of default items. Supports most Listbox commands as a config entry.
class Items
{
	class Item0
	{
		text = "LOL";
		picture = "\a3\Ui_f\data\Map\Markers\Military\warning_CA.paa";
		color[] = {1,0,1,1};
		colorPicture[] = {0,1,1,1};
		data = "WTF";
		value = 42;
		default = 0;
	};
	class AnotherItem
	{
		text = "O RLY";
		default = 1;
	};
};


S

soundSelect

Type
Array
Description
n/a
soundSelect[] = {"\A3\ui_f\data\sound\RscListbox\soundSelect",0.09,1};



Default Classes

Arma 3
AddOns: Classes need to be initialised first with class SomeClass;

Missions: Since Arma 3 v2.02 one can use import SomeClass; to initialise a class (see the import keyword).

In older versions, use "Default" call BIS_fnc_exportGUIBaseClasses; and paste the result into the description.ext.

RscXListBox

class RscXListBox
{
	deletable = 0;
	fade = 0;
	idc = -1;
	type = CT_XLISTBOX;
	x = 0.1;
	y = 0.1;
	color[] = {1,1,1,0.6};
	colorActive[] = {1,1,1,1};
	colorDisabled[] = {1,1,1,0.25};
	colorSelect[] = {0.95,0.95,0.95,1};
	colorText[] = {1,1,1,1};
	soundSelect[] =
	{
		"\A3\ui_f\data\sound\RscListbox\soundSelect",
		0.09,
		1
	};
	colorPicture[] = {1,1,1,1};
	colorPictureSelected[] = {1,1,1,1};
	colorPictureDisabled[] = {1,1,1,0.25};
	colorPictureRight[] = {1,1,1,1};
	colorPictureRightSelected[] = {1,1,1,1};
	colorPictureRightDisabled[] = {1,1,1,0.25};
	tooltipColorText[] = {1,1,1,1};
	tooltipColorBox[] = {1,1,1,1};
	tooltipColorShade[] = {0,0,0,0.65};
	style = ST_CENTER + LB_TEXTURES + SL_HORZ;
	shadow = 2;
	arrowEmpty = "\A3\ui_f\data\gui\cfg\slider\arrowEmpty_ca.paa";
	arrowFull = "\A3\ui_f\data\gui\cfg\slider\arrowFull_ca.paa";
	border = "\A3\ui_f\data\gui\cfg\slider\border_ca.paa";
	w = 0.14706;
	h = 0.039216;
	font = "RobotoCondensed";
	sizeEx = GUI_TEXT_SIZE_MEDIUM;
};

Other examples

class _CT_XLISTBOX
{
  access = 0; // Control access (0 - ReadAndWrite, 1 - ReadAndCreate, 2 - ReadOnly, 3 - ReadOnlyVerified)
  idc = CT_XLISTBOX; // Control identification (without it, the control won't be displayed)
  type = CT_XLISTBOX; // Type is 42
  style = SL_HORZ + ST_CENTER + LB_TEXTURES; // Style
  default = 0; // Control selected by default (only one within a display can be used)
  blinkingPeriod = 0; // Time in which control will fade out and back in. Use 0 to disable the effect.

  x = 12 * GUI_GRID_CENTER_W + GUI_GRID_CENTER_X; // Horizontal coordinates
  y = 17 * GUI_GRID_CENTER_H + GUI_GRID_CENTER_Y; // Vertical coordinates
  w = 10 * GUI_GRID_CENTER_W; // Width
  h = 1 * GUI_GRID_CENTER_H; // Height

  color[] = {1,1,1,1}; // Arrow color
  colorActive[] = {1,0.5,0,1}; // Selected arrow color

  sizeEx = GUI_GRID_CENTER_H; // Text size
  font = GUI_FONT_NORMAL; // Font from CfgFontFamilies
  shadow = 0; // Shadow (0 - none, 1 - N/A, 2 - black outline)
  colorText[] = {1,1,1,1}; // Text color
  colorSelect[] = {1,0.5,0,1}; // Selected text color
  colorDisabled[] = {1,1,1,0.5}; // Disabled text color

  tooltip = "CT_XLISTBOX"; // Tooltip text
  tooltipColorShade[] = {0,0,0,1}; // Tooltip background color
  tooltipColorText[] = {1,1,1,1}; // Tooltip text color
  tooltipColorBox[] = {1,1,1,1}; // Tooltip frame color

  arrowEmpty = "\A3\ui_f\data\gui\cfg\slider\arrowEmpty_ca.paa"; // Arrow
  arrowFull = "\A3\ui_f\data\gui\cfg\slider\arrowFull_ca.paa"; // Arrow when clicked on
  border = "\A3\ui_f\data\gui\cfg\slider\border_ca.paa"; // Fill texture

  soundSelect[] = {"\A3\ui_f\data\sound\RscListbox\soundSelect",0.09,1}; // Sound played when an item is selected

  onCanDestroy = "systemChat str ['onCanDestroy',_this]; true";
  onDestroy = "systemChat str ['onDestroy',_this]; false";
  onSetFocus = "systemChat str ['onSetFocus',_this]; false";
  onKillFocus = "systemChat str ['onKillFocus',_this]; false";
  onKeyDown = "systemChat str ['onKeyDown',_this]; false";
  onKeyUp = "systemChat str ['onKeyUp',_this]; false";
  onMouseButtonDown = "systemChat str ['onMouseButtonDown',_this]; false";
  onMouseButtonUp = "systemChat str ['onMouseButtonUp',_this]; false";
  onMouseButtonClick = "systemChat str ['onMouseButtonClick',_this]; false";
  onMouseButtonDblClick = "systemChat str ['onMouseButtonDblClick',_this]; false";
  onMouseZChanged = "systemChat str ['onMouseZChanged',_this]; false";
  onMouseMoving = "";
  onMouseHolding = "";

  onLBSelChanged = "systemChat str ['onLBSelChanged',_this]; false";
  onLBDblClick = "systemChat str ['onLBDblClick',_this]; false";
};