Game logic - Event listener – Ylands
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=Properties= | =Properties= | ||
[[File:{{PAGENAME}}.png|right|400px|Properties]] | [[File:{{PAGENAME}}.png|right|400px|Properties]] | ||
===Enabled=== | === Enabled === | ||
*Defines whenever the trigger is activated or not. | *Defines whenever the trigger is activated or not. | ||
===Execution limit=== | === Execution limit === | ||
*Number of times event listener can be triggered, -1 sets to infinite. | *Number of times event listener can be triggered, -1 sets to infinite. | ||
===Listen for=== | === Listen for === | ||
*Type of event to listen for, supported events are: | *Type of event to listen for, supported events are: | ||
**'''Interaction with entity''' - Waits for a interaction occurring on target entity regardless the instigator. | **'''Interaction with entity''' - Waits for a interaction occurring on target entity regardless the instigator. | ||
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**'''Player interaction with 2 entities''' - Special variant for events with 2 targets (e.g. Link / Unlink energy) | **'''Player interaction with 2 entities''' - Special variant for events with 2 targets (e.g. Link / Unlink energy) | ||
===Instigated by=== | === Instigated by === | ||
*Available for player interactions. | *Available for player interactions. | ||
*Distinguishes who can trigger the listener: | *Distinguishes who can trigger the listener: | ||
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**'''Player team''' - only players of specific [Ylands Game logic - Player team|player team]] will trigger the listener | **'''Player team''' - only players of specific [Ylands Game logic - Player team|player team]] will trigger the listener | ||
===Target=== | === Target === | ||
*Specifies the source of event the listener is waiting for. | *Specifies the source of event the listener is waiting for. | ||
**'''Any entity''' - any entity. | **'''Any entity''' - any entity. | ||
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**'''Labeled entities''' - any entity with selected [[Ylands Game logic - Entity label|entity label]]. | **'''Labeled entities''' - any entity with selected [[Ylands Game logic - Entity label|entity label]]. | ||
===Events=== | === Events === | ||
*Defines which actions / interactions (events) the listener will wait for. It is possible to set listener to react to more that 1 event. | *Defines which actions / interactions (events) the listener will wait for. It is possible to set listener to react to more that 1 event. | ||
Revision as of 20:09, 31 January 2021
Description
Event listener is a special trigger, which is waiting for certain event to occur and then triggers.
Properties
Enabled
- Defines whenever the trigger is activated or not.
Execution limit
- Number of times event listener can be triggered, -1 sets to infinite.
Listen for
- Type of event to listen for, supported events are:
- Interaction with entity - Waits for a interaction occurring on target entity regardless the instigator.
- Player action - Waits for specific player action (e.g On Jump)
- Player interaction with entity - Adds possibility to disgusting who can trigger the listener.
- Player interaction with 2 entities - Special variant for events with 2 targets (e.g. Link / Unlink energy)
Instigated by
- Available for player interactions.
- Distinguishes who can trigger the listener:
- Any player - any player will trigger the listener
- Labeled player - player with specific entity label
- Player role - only players with specific player role will trigger the listener
- Player team - only players of specific [Ylands Game logic - Player team|player team]] will trigger the listener
Target
- Specifies the source of event the listener is waiting for.
- Any entity - any entity.
- Entity class - specific entity class as selected from drop down menu.
- Entity type - specific entity type, type is defined by picking an entity from scene, entity can be then deleted.
- Specific entity - one selected entity.
- Labeled entities - any entity with selected entity label.
Events
- Defines which actions / interactions (events) the listener will wait for. It is possible to set listener to react to more that 1 event.
Event listener events
Related instructions