Game logic - Logic label – Ylands

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m (Text replacement - "{{Ylands editor navbox}}" to "{{Navbox/Ylands}}")
m (Text replacement - " (={2,})([^ = ])(.*)([^ = ])(={2,}) * " to " $1 $2$3$4 $5 ")
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=Properties=
=Properties=
===Logic===
=== Logic ===
*List of Game logic belonging to current Label.
*List of Game logic belonging to current Label.
*Click '''+''' to add new entries and then use picker to select entity from scene.
*Click '''+''' to add new entries and then use picker to select entity from scene.
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=Related instructions=
=Related instructions=
===Logic label===
=== Logic label ===
*[[Ylands Tile - Add-Remove logic to label|Add / Remove game logic]]
*[[Ylands Tile - Add-Remove logic to label|Add / Remove game logic]]
*[[Ylands Tile - Get label logic|Get logic objects]]
*[[Ylands Tile - Get label logic|Get logic objects]]
*[[Ylands Tile - Get label logic count|Get logic objects count]]
*[[Ylands Tile - Get label logic count|Get logic objects count]]


===Game logic===
=== Game logic ===
*[[Ylands Tile - Attach-Remove Game logic label|Attach / Remove label]]
*[[Ylands Tile - Attach-Remove Game logic label|Attach / Remove label]]
*[[Ylands Tile - Has Game logic label|Has label]]
*[[Ylands Tile - Has Game logic label|Has label]]

Revision as of 20:10, 31 January 2021

Description

Logic label is a collection of game logic. Game logic can be easily added or removed from a label, either by editing the label properties or trough visual scripting instructions. It is possible to check whenever a game logic is part of a label and utilize this information in a game script.

Properties

Logic

  • List of Game logic belonging to current Label.
  • Click + to add new entries and then use picker to select entity from scene.

Notes

  • New game logic assigned trough script are put at the end of the list.
  • Each game logic can be part of any number of Labels.
  • Label collection is dynamic. It is possible to add/remove game logic during play.

Spawn points

  • It is possible to group Spawn Points in a Logic label and use it as spawn place in Player Role and Player Team. Player spawn is then selected randomly from the collection.

Logic label events

Related instructions

Logic label

Game logic