Game logic - Waypoint – Ylands

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{{Feature|obsolete}}
{{Feature|obsolete}}


=Description=
= Description =
Reference point for AI. Governs its behavior.
Reference point for AI. Governs its behavior.


=Properties=
= Properties =
*Waypoints are linked to AI via settings of the particular AI.
*Waypoints are linked to AI via settings of the particular AI.


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**'''Interaction''' - Can set custom interaction.
**'''Interaction''' - Can set custom interaction.


=Notes=
= Notes =
*AI will always teleport to default position of selected Waypoint (when there is one set) at the start of the game.
*AI will always teleport to default position of selected Waypoint (when there is one set) at the start of the game.



Revision as of 16:39, 17 November 2021

Waypoints were merged with AI Behaviour. Please see AI Behavior for current information.
🕖
This information is obsolete.

Description

Reference point for AI. Governs its behavior.

Properties

  • Waypoints are linked to AI via settings of the particular AI.

Type

  • Sets the movement of AI.
    • Stand - AI will stand on the position of the waypoint.
    • Loiter - AI will walk randomly in set area (editable setting for the area appear after Loiter is chosen).
    • Random - AI will randomly switch between multiple waypoints (waypoints can be added after Random is chosen).

Trade

  • Enables or disables Trade interaction with the entity.
  • Fires On Trade event.

Action

  • Sets the interaction of AI.
    • None - Disables interactions.
    • Talk - Fires On Talk event.
    • Interaction - Can set custom interaction.

Notes

  • AI will always teleport to default position of selected Waypoint (when there is one set) at the start of the game.