Tile - Array - Set – Ylands

From Bohemia Interactive Community
Jump to navigation Jump to search
No edit summary
m (Text replacement - "{{DEFAULTSORT:{{#sub:{{PAGENAME}}|14}}}}" to "{{DEFAULTSORT:{{#sub:{{PAGENAME}}|7}}}}")
 
Line 59: Line 59:
----
----
{{Navbox/Ylands}}
{{Navbox/Ylands}}
{{DEFAULTSORT:{{#sub:{{PAGENAME}}|14}}}}
{{DEFAULTSORT:{{#sub:{{PAGENAME}}|7}}}}


[[Category: Instructions]]
[[Category: Instructions]]

Latest revision as of 15:24, 24 November 2023

Set(Array, Index, Value)

YlandsTile-190.png

setItem(index: number, value: T): void;

Parameters

index

Index of the target cell in the array

value

Target value.

Availability

Client, Server, Custom Controller

Description

Allows to set value of the given position in the array.

Notes

  • Values in the cells of one array do not have to be of the same type (i.e string, vector, number).
  • Index numbers always start from 0, e.g: Array of length 3 has indexes 0, 1 and 2.

Set(Array, Index, Value)

YlandsTile-765.png

setItem(index: number, value: T[]): void;

Parameters

index

Index of the target cell in the array.

value

Availability

Client, Server, Custom Controller

Description

Set a value to the given position in the array.

Notes

  • Values in the cells of one array do not have to be of the same type (i.e string, vector, number).
  • Index numbers always start from 0, e.g: Array of length of 3 has indexes 0, 1, 2.