Tile - Custom Procedure – Ylands

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=== See Also ===
=== See Also ===


[[Ylands:Tile_-_Custom_Function|Custom Function]] [[Ylands:Tile_-_Return_Void|Return Void]] [[gl/14|ydef]] [[gl/15|ydef]] [[gl/23|ydef]]
[[Ylands:Tile_-_Custom_Function|Custom Function]] [[Ylands:Tile_-_Return_Void|Return Void]]




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[[Category: Instructions]]
[[Category: Instructions]]

Latest revision as of 13:12, 30 April 2024

Custom Procedure

YlandsTile-22.png

Availability

Client, Server, Custom Controller

Description

Custom instruction is a standalone sequence designed to perform a particular task and can be called from anywhere within the script of its parent object.

Notes

  • Any instruction which does not return any value is called statement.
  • Any custom instruction consists of two parts - instruction definition and instruction call
  • Instruction definition
  • Defines parameters and contents of custom instruction.
  • It is standalone script block - does not snap with other blocks.
  • To create new custom instruction, simply place new block anywhere in the canvas.
  • Name and parameters of a instruction can be edited via context (right click on block).
  • Parameters work as local variables and can be used inside the custom instruction.
  • Custom instruction can be terminated at any point using return instruction.
  • Instruction call
  • Executes the custom instruction, with defined parameters.
  • Can be placed in any sequence as any other instruction.
  • Custom instructions of Global Storage are considered global and are available within the scope of whole game script.
  • Custom instructions of Entity (or Game logic) Storage are considered member and are available within the scope of Storage Owner.

See Also

Custom Function Return Void