Tile - Variable member – Ylands

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= Notes =
= Notes =
*'''Member''' variables of [[Ylands Game logic - Global storage|'''Global Storage''']] are considered '''global''' variables within the scope of whole game script.
*'''Member''' variables of [[Ylands:Game logic - Global storage|'''Global Storage''']] are considered '''global''' variables within the scope of whole game script.
*'''Member''' variables of [[Ylands Game logic - Entity storage|'''Entity Storage''']] are considered '''member''' variables of [[Ylands Tile - Storage owner literal|'''Storage Owner''']].
*'''Member''' variables of [[Ylands:Game logic - Entity storage|'''Entity Storage''']] are considered '''member''' variables of [[Ylands:Tile - Storage owner literal|'''Storage Owner''']].
*See also: [[Ylands Visual scripting introduction|'''Introduction to Visual scripting''']], [[Ylands Script conventions|'''Conventions''']].
*See also: [[Ylands:Visual scripting introduction|'''Introduction to Visual scripting''']], [[Ylands:Script conventions|'''Conventions''']].





Revision as of 17:35, 16 November 2022

Ylands Tile - Variable member.png

  • Member variable is exclusive variable local to currently edited game object (entity or game logic).
  • Member variables can be accessed from everywhere within the current object script.
  • All member variables of current object are listed in Variables - This pallet.
  • New variables are added by clicking Create new variable at the top of the variable pallet.
  • Default value of a variable is 0.

Notes