Tile - YCamera - Screen Shake At – Ylands

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== Screen Shake At(Position, Radius, Fall off distance, Intensity, Frequency, Duration, Sound) ==
[[File:YlandsTile-823.png]]
<pre>static screenShakeAt(position: YVector3, radius: number, fallOffDistance: number, intensity: number, frequency: number, duration: number, sound: YSound): void;</pre>
=== Parameters ===
==== position ====
Epicenter of the shaking effect.
==== radius ====
Range of the shaking effect in radius.
==== fallOffDistance ====
Defines how far will the effect gradually die down for player.
==== intensity ====
How strong will the shaking effect be.
==== frequency ====
How often will the shaking occur during the time period.
==== duration ====
The time period of the shaking effect.
==== sound ====
Sound played during the shaking.
=== Availability ===
[[Ylands:Tile Availability - Server|Server]]
=== Description ===
'''Shakes''' the camera at the given '''position''' of any '''player''' in the given '''radius'''.
=== Notes ===
* It is possible to use both '''camera shake sound effect''' and '''sound effect''' literals, allowing for some '''creative''' use of the tile.
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[[Category: Instructions]]
[[Category: Instructions]]
[[Category: Ylands 1.3]]

Latest revision as of 15:24, 24 November 2023

Screen Shake At(Position, Radius, Fall off distance, Intensity, Frequency, Duration, Sound)

YlandsTile-823.png

static screenShakeAt(position: YVector3, radius: number, fallOffDistance: number, intensity: number, frequency: number, duration: number, sound: YSound): void;

Parameters

position

Epicenter of the shaking effect.

radius

Range of the shaking effect in radius.

fallOffDistance

Defines how far will the effect gradually die down for player.

intensity

How strong will the shaking effect be.

frequency

How often will the shaking occur during the time period.

duration

The time period of the shaking effect.

sound

Sound played during the shaking.

Availability

Server

Description

Shakes the camera at the given position of any player in the given radius.

Notes

  • It is possible to use both camera shake sound effect and sound effect literals, allowing for some creative use of the tile.