Tile - YTime - Call Delayed – Ylands

From Bohemia Interactive Community
Jump to navigation Jump to search
(Created page with "<!--- THIS PAGE WAS GENERATED AUTOMATICALLY; DO NOT EDIT IT, OTHERWISE YOUR CHANGES WILL BE LOST DURING FUTURE UPDATE. --> == Call Delayed(Function name, Entity, Time, Type) =...")
 
No edit summary
Line 18: Line 18:


'''void'''
'''void'''
=== Availability ===
[[Ylands:Tile Availability - Client|Client]], [[Ylands:Tile Availability - Server|Server]]


== Call Delayed(Function name, Game logic, Time, Type) ==
== Call Delayed(Function name, Game logic, Time, Type) ==
Line 35: Line 39:


'''void'''
'''void'''
=== Availability ===
[[Ylands:Tile Availability - Client|Client]], [[Ylands:Tile Availability - Server|Server]]





Revision as of 12:17, 12 November 2021

Call Delayed(Function name, Entity, Time, Type)

static delay(functionName: string, entity: YEntity, time: number, type: YTimeType): void;

Parameters

functionName

entity

time

type

Returns

void

Availability

Client, Server

Call Delayed(Function name, Game logic, Time, Type)

static delay(functionName: string, logic: YLogic, time: number, type: YTimeType): void;

Parameters

functionName

logic

time

type

Returns

void

Availability

Client, Server