Tile - YTime - Call Delayed – Ylands

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'''void'''
'''void'''
=== Availability ===
[[Ylands:Tile Availability - Client|Client]], [[Ylands:Tile Availability - Server|Server]]


== Call Delayed(Function name, Game logic, Time, Type) ==
== Call Delayed(Function name, Game logic, Time, Type) ==
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'''void'''
'''void'''
=== Availability ===
[[Ylands:Tile Availability - Client|Client]], [[Ylands:Tile Availability - Server|Server]]




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{{Navbox/Ylands}}
{{Navbox/Ylands}}
{{DEFAULTSORT:{{#sub:{{PAGENAME}}|14}}}}
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[[Category: Instructions]]
[[Category: Instructions]]

Latest revision as of 15:27, 24 November 2023

Call Delayed(Function name, Entity, Time, Type)

static delay(functionName: string, entity: YEntity, time: number, type: YTimeType): void;

Parameters

functionName

entity

time

type

Returns

void

Availability

Client, Server

Call Delayed(Function name, Game logic, Time, Type)

static delay(functionName: string, logic: YLogic, time: number, type: YTimeType): void;

Parameters

functionName

logic

time

type

Returns

void

Availability

Client, Server