behaviour: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
m (Text replacement - "{{uc:{{PAGENAME}}}}" to "{{uc:{{PAGENAME}}}}") |
||
(47 intermediate revisions by 18 users not shown) | |||
Line 1: | Line 1: | ||
{{Command|Comments= | |||
____________________________________________________________________________________________ | |||
| ofp |Game name= | |||
|1.00|Game version= | |||
|arg= global |Multiplayer Arguments= | |||
|eff= |Multiplayer Effects= | |||
____________________________________________________________________________________________ | |||
| Returns the behaviour of the unit's [[group]]. For Arma 3 behaviour explanation see [[Arma_3_AI_Behavior]] |DESCRIPTION= | |||
____________________________________________________________________________________________ | |||
| '''behaviour''' unitName |SYNTAX= | |||
|p1= unitName: [[Object]] |PARAMETER1= | |||
| [[String]] - | |||
One of: | |||
*"CARELESS" | |||
*"SAFE" | |||
*"AWARE" | |||
*"COMBAT" | |||
*"STEALTH" | |||
*"ERROR" (Since {{GVI|Arma3|1.78}} when used on empty vehicles and such) |RETURNVALUE= | |||
____________________________________________________________________________________________ | |||
|x1= <code>_soldier [[setBehaviour]] "CARELESS"; | |||
_b = [[behaviour]] _soldier; //returns "CARELESS"</code> |EXAMPLE1= | |||
____________________________________________________________________________________________ | |||
| [[Mission_Editor:_Waypoints#Behaviour|behaviour description]], [[AIBehaviour]], [[setBehaviour]], [[setWaypointBehaviour]], [[combatMode]], [[setCombatMode]], [[skill]], [[setSkill]], [[Arma 3 AI Skill]] |SEEALSO= | |||
}} | |||
<!-- Note Section END --> | |||
</dl> | |||
<h3 style="display:none">Bottom Section</h3> | |||
[[Category:Scripting Commands|BEHAVIOUR]] | |||
[[Category:Scripting Commands OFP 1.99|BEHAVIOUR]] | |||
[[Category:Scripting Commands OFP 1.96|BEHAVIOUR]] | |||
[[Category:Scripting Commands OFP 1.46|BEHAVIOUR]] | |||
[[Category:Scripting Commands Armed Assault|BEHAVIOUR]] | |||
[[Category:Scripting Commands Arma 2|BEHAVIOUR]] | |||
[[Category:Command_Group: Object Manipulation|{{uc:{{PAGENAME}}}}]] | |||
[[Category:Command_Group:_Unit_Control|{{uc:{{PAGENAME}}}}]] | |||
[[Category:Scripting Commands Arma 2|{{uc:{{PAGENAME}}}}]] | |||
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]] | |||
[[Category:Scripting Commands Take On Helicopters|{{uc:{{PAGENAME}}}}]] |
Revision as of 16:27, 15 September 2020
Description
- Description:
- Returns the behaviour of the unit's group. For Arma 3 behaviour explanation see Arma_3_AI_Behavior
- Groups:
- Uncategorised
Syntax
- Syntax:
- behaviour unitName
- Parameters:
- unitName: Object
- Return Value:
- String -
One of:
- "CARELESS"
- "SAFE"
- "AWARE"
- "COMBAT"
- "STEALTH"
- "ERROR" (Since 1.78 when used on empty vehicles and such)
Examples
- Example 1:
_soldier setBehaviour "CARELESS"; _b = behaviour _soldier; //returns "CARELESS"
Additional Information
- See also:
- behaviour descriptionAIBehavioursetBehavioursetWaypointBehaviourcombatModesetCombatModeskillsetSkillArma 3 AI Skill
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Bottom Section
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands OFP 1.99
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.46
- Scripting Commands Armed Assault
- Scripting Commands Arma 2
- Command Group: Object Manipulation
- Command Group: Unit Control
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters