behaviour

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Introduced with Operation Flashpoint version 1.001.00Arguments of this scripting command don't have to be local to the client the command is executed on
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Description

Description:
Returns the behaviour of the unit's group. For Arma 3 behaviour explanation see Arma_3_AI_Behavior

Syntax

Syntax:
behaviour unitName
Parameters:
unitName: Object
Return Value:
String - One of:
  • "CARELESS"
  • "SAFE"
  • "AWARE"
  • "COMBAT"
  • "STEALTH"
  • "ERROR" (Since Introduced with Arma 3 version 1.781.78 when used on empty vehicles and such)

Examples

Example 1:
_soldier setBehaviour "CARELESS"; _b = behaviour _soldier; //returns "CARELESS"

Additional Information

See also:
behaviour descriptionAIBehavioursetBehavioursetWaypointBehaviourcombatModesetCombatModeskillsetSkillArma 3 AI Skill
Groups:
Object Manipulation

Notes

i
Only post proven facts here. Report bugs on the Feedback Tracker and discuss on the Arma Discord or on the Forums.

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