currentPilot: Difference between revisions

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m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments( \("local" or "global"\))?|Effects|Multiplayer Effects( \("local" or "global"\))?|Multiplayer Exe...)
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{{Command|Comments=
{{Command


| arma3 |Game name=
| arma3


|1.96|Game version=
|1.96


|gr1= Object Manipulation |GROUP1=
|gr1= Object Manipulation


| Returns the person piloting the vehicle. If co-pilot is piloting, co-pilot is returned. If you need current pilot of a UAV or UGV, see [[UAVControl]] command. |DESCRIPTION=
| Returns the person piloting the vehicle. If co-pilot is piloting, co-pilot is returned. If you need current pilot of a UAV or UGV, see [[UAVControl]] command.


| [[currentPilot]] vehicle|SYNTAX=
| [[currentPilot]] vehicle
|p1 = vehicle: [[Object]]
|p1 = vehicle: [[Object]]
| [[Object]] - piloting unit or [[objNull]] |RETURNVALUE=
| [[Object]] - piloting unit or [[objNull]]


|x1 = <code>_pilot = [[currentPilot]] [[vehicle]] [[player]];</code> |EXAMPLE1=
|x1 = <code>_pilot = [[currentPilot]] [[vehicle]] [[player]];</code>


| [[driver]], [[gunner]], [[commander]], [[effectiveCommander]], [[turretUnit]], [[UAVControl]], [[enableCopilot]] |SEEALSO=
| [[driver]], [[gunner]], [[commander]], [[effectiveCommander]], [[turretUnit]], [[UAVControl]], [[enableCopilot]]
}}
}}



Revision as of 01:29, 18 January 2021

Hover & click on the images for description

Description

Description:
Returns the person piloting the vehicle. If co-pilot is piloting, co-pilot is returned. If you need current pilot of a UAV or UGV, see UAVControl command.
Groups:
Object Manipulation

Syntax

Syntax:
currentPilot vehicle
Parameters:
vehicle: Object
Return Value:
Object - piloting unit or objNull

Examples

Example 1:
_pilot = currentPilot vehicle player;

Additional Information

See also:
drivergunnercommandereffectiveCommanderturretUnitUAVControlenableCopilot

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
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Notes

Bottom Section

Posted on August 20, 2019 - 23:15 (UTC)
killzone_kid
To return co-pilot units: private _fnc_getCoPilots = { private _copilotTurrets = allTurrets _this select { getNumber ([_this, _x] call BIS_fnc_turretConfig >> "isCopilot") > 0 }; private _copilots = _copilotTurrets apply { _this turretUnit _x }; _copilots; }; hint str (heli call _fnc_getCoPilots);