currentPilot: Difference between revisions

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m (Text replacement - "\{\{GameCategory\|(arma[0123])\|New[ _]Scripting[ _]Commands[ _]List\}\}" to "{{GameCategory|$1|New Scripting Commands}}")
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{{Command|Comments=
{{Command|Comments=
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| arma3 |Game name=
| arma3 |Game name=
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|gr1= Object Manipulation |GROUP1=
|gr1= Object Manipulation |GROUP1=
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| Returns the person piloting the vehicle. If co-pilot is piloting, co-pilot is returned. If you need current pilot of a UAV or UGV, see [[UAVControl]] command. |DESCRIPTION=
| Returns the person piloting the vehicle. If co-pilot is piloting, co-pilot is returned. If you need current pilot of a UAV or UGV, see [[UAVControl]] command. |DESCRIPTION=
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| [[currentPilot]] vehicle|SYNTAX=
| [[currentPilot]] vehicle|SYNTAX=
|p1 = vehicle: [[Object]]
|p1 = vehicle: [[Object]]
| [[Object]] - piloting unit or [[objNull]] |RETURNVALUE=
| [[Object]] - piloting unit or [[objNull]] |RETURNVALUE=
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|x1 = <code>_pilot = [[currentPilot]] [[vehicle]] [[player]];</code> |EXAMPLE1=
|x1 = <code>_pilot = [[currentPilot]] [[vehicle]] [[player]];</code> |EXAMPLE1=
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| [[driver]], [[gunner]], [[commander]], [[effectiveCommander]], [[turretUnit]], [[UAVControl]], [[enableCopilot]] |SEEALSO=
| [[driver]], [[gunner]], [[commander]], [[effectiveCommander]], [[turretUnit]], [[UAVControl]], [[enableCopilot]] |SEEALSO=

Revision as of 01:37, 17 January 2021

Hover & click on the images for description

Description

Description:
Returns the person piloting the vehicle. If co-pilot is piloting, co-pilot is returned. If you need current pilot of a UAV or UGV, see UAVControl command.
Groups:
Object Manipulation

Syntax

Syntax:
currentPilot vehicle
Parameters:
vehicle: Object
Return Value:
Object - piloting unit or objNull

Examples

Example 1:
_pilot = currentPilot vehicle player;

Additional Information

See also:
drivergunnercommandereffectiveCommanderturretUnitUAVControlenableCopilot

Notes

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Notes

Bottom Section

Posted on August 20, 2019 - 23:15 (UTC)
killzone_kid
To return co-pilot units: private _fnc_getCoPilots = { private _copilotTurrets = allTurrets _this select { getNumber ([_this, _x] call BIS_fnc_turretConfig >> "isCopilot") > 0 }; private _copilots = _copilotTurrets apply { _this turretUnit _x }; _copilots; }; hint str (heli call _fnc_getCoPilots);