moveInTurret: Difference between revisions
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{{RV|type=command | |||
|game1= arma1 | |||
|version1= 1.00 | |||
| | |game2= arma2 | ||
|version2= 1.00 | |||
|1. | |game3= arma2oa | ||
|version3= 1.50 | |||
| | |game4= tkoh | ||
|version4= 1.00 | |||
| | |game5= arma3 | ||
|version5= 0.50 | |||
| | |arg= local | ||
| | |eff= global | ||
|gr1= Turrets | |||
| | |descr= Moves the soldier into the vehicle's turret. (Immediately, without animation). ''turret path'' is an array of positions inside a turret, or positions inside a turret of a turret.<br> | ||
[0] means first turret, [1] means second turret.<br> | |||
[0,0] means first turret's first turret.<br> | |||
| | [0,1] means first turret's second turret.<br> | ||
[1,0] means second turret's first turret, etc. | |||
{{Feature|informative|See [[AI Group Vehicle Management]] for more information.}} | |||
| [[ | |s1= unitName [[moveInTurret]] [vehicle, turretPath] | ||
| [[ | |p1= unitName: [[Object]] | ||
|p2= vehicle: [[Object]] | |||
|p3= turretPath: [[Array]] - see Description. | |||
|r1= [[Nothing]] | |||
|x1= <code>_soldierOne [[moveInTurret]] [_tank, [0, 0]];</code> | |||
|seealso= [[allTurrets]], [[fullCrew]], [[assignAsTurret]], [[moveInAny]], [[moveInCargo]], [[moveInCommander]], [[moveInDriver]], [[moveInGunner]], [[assignAsCargo]], [[assignAsCommander]], [[assignAsDriver]], [[assignAsGunner]], [[ArmA:_Actions#GetInTurret|GetInTurret]] | |||
}} | }} | ||
<dl class="command_description"> | <dl class="command_description"> | ||
<dt><dt> | |||
<dd class="notedate">Posted on March 6, 2008</dd> | |||
<dt class="note">[[User:Kronzky|Kronzky]]</dt> | |||
<dd class="note">To find out which turrets are available on a vehicle, and what the syntax is, you can use [http://kronzky.info/turrets/index.htm this little script].</dd> | |||
< | <dt><dt> | ||
<dd class="notedate">Posted on February 13, 2014</dd> | |||
<dt class="note">[[User:hcpookie|hcpookie]]</dt> | |||
<dd class="notedate">Posted on | |||
< | |||
<dt class="note"> | |||
<dd class="note"> | <dd class="note"> | ||
Examples for nested turrets: | Examples for nested turrets: | ||
MainTurret = <code>_soldierOne | MainTurret = <code>_soldierOne [[moveInTurret]] [_tank, [0]]</code> | ||
CommanderTurret = <code>_soldierOne | CommanderTurret = <code>_soldierOne [[moveInTurret]] [_tank, [0, 0]]</code> | ||
... where: | ... where: | ||
MainTurret is the standard BIS MainTurret... e.g: | MainTurret is the standard BIS MainTurret... e.g: | ||
< | <syntaxhighlight lang="cpp"> | ||
class Turrets | |||
{ | { | ||
class MainTurret {}; | class MainTurret {}; | ||
};</ | }; | ||
</syntaxhighlight> | |||
CommanderTurret is the standard BIS CommanderTurret located on the MainTurret... e.g: | CommanderTurret is the standard BIS CommanderTurret located on the MainTurret... e.g: | ||
< | <syntaxhighlight lang="cpp"> | ||
class Turrets | |||
{ | { | ||
class MainTurret | class MainTurret | ||
Line 96: | Line 80: | ||
}; | }; | ||
}; | }; | ||
};</ | }; | ||
</syntaxhighlight> | |||
</dd> | |||
<dd class="notedate">Posted on March 18, 2014 | <dt><dt> | ||
<dt class="note"> | <dd class="notedate">Posted on March 18, 2014</dd> | ||
<dt class="note">[[User:Killzone_Kid|Killzone_Kid]]</dt> | |||
<dd class="note">Here is a small function to find available ''turret paths'' for a given vehicle. It will only search 2 levels deep, hence called ''commonTurrets'': | <dd class="note">Here is a small function to find available ''turret paths'' for a given vehicle. It will only search 2 levels deep, hence called ''commonTurrets'': | ||
<code>KK_fnc_commonTurrets = { | <code>KK_fnc_commonTurrets = { | ||
Line 106: | Line 93: | ||
_trts = [[configFile]] / "CfgVehicles" / [[typeOf]] _this / "Turrets"; | _trts = [[configFile]] / "CfgVehicles" / [[typeOf]] _this / "Turrets"; | ||
[[for]] "_i" [[from]] 0 [[to]] [[count]] _trts - 1 [[do]] { | [[for]] "_i" [[from]] 0 [[to]] [[count]] _trts - 1 [[do]] { | ||
_arr [[set]] <nowiki | _arr [[set]] [<nowiki/>[[count]] _arr, [_i]]; | ||
[[for]] "_j" [[from]] 0 [[to]] [[count]] ( | [[for]] "_j" [[from]] 0 [[to]] [[count]] ( | ||
_trts / [[configName]] (_trts [[select]] _i) / "Turrets" | _trts / [[configName]] (_trts [[select]] _i) / "Turrets" | ||
) - 1 [[do]] { | ) - 1 [[do]] { | ||
_arr [[set]] <nowiki | _arr [[set]] [<nowiki/>[[count]] _arr, [_i, _j]]; | ||
}; | }; | ||
}; | }; | ||
Line 118: | Line 105: | ||
<code>[[hint]] [[str]] ([[vehicle]] [[player]] [[call]] KK_fnc_commonTurrets); //[[0],[0,0]]</code> | <code>[[hint]] [[str]] ([[vehicle]] [[player]] [[call]] KK_fnc_commonTurrets); //[[0],[0,0]]</code> | ||
See also [[allTurrets]] | See also [[allTurrets]] | ||
</dd> | |||
</dl> | </dl> | ||
Revision as of 00:57, 6 August 2021
Description
- Description:
- Moves the soldier into the vehicle's turret. (Immediately, without animation). turret path is an array of positions inside a turret, or positions inside a turret of a turret.
[0] means first turret, [1] means second turret.
[0,0] means first turret's first turret.
[0,1] means first turret's second turret.
[1,0] means second turret's first turret, etc. - Groups:
- Turrets
Syntax
- Syntax:
- unitName moveInTurret [vehicle, turretPath]
- Parameters:
- unitName: Object
- vehicle: Object
- turretPath: Array - see Description.
- Return Value:
- Nothing
Examples
- Example 1:
_soldierOne moveInTurret [_tank, [0, 0]];
Additional Information
- See also:
- allTurretsfullCrewassignAsTurretmoveInAnymoveInCargomoveInCommandermoveInDrivermoveInGunnerassignAsCargoassignAsCommanderassignAsDriverassignAsGunnerGetInTurret
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on March 6, 2008
- Kronzky
- To find out which turrets are available on a vehicle, and what the syntax is, you can use this little script.
- Posted on February 13, 2014
- hcpookie
-
Examples for nested turrets:
MainTurret =
_soldierOne moveInTurret [_tank, [0]]
CommanderTurret =_soldierOne moveInTurret [_tank, [0, 0]]
... where: MainTurret is the standard BIS MainTurret... e.g:class Turrets { class MainTurret {}; };
CommanderTurret is the standard BIS CommanderTurret located on the MainTurret... e.g:
class Turrets { class MainTurret { class Turrets { class CommanderTurret {}; }; }; };
- Posted on March 18, 2014
- Killzone_Kid
- Here is a small function to find available turret paths for a given vehicle. It will only search 2 levels deep, hence called commonTurrets:
KK_fnc_commonTurrets = { private ["_arr","_trts"]; _arr = []; _trts = configFile / "CfgVehicles" / typeOf _this / "Turrets"; for "_i" from 0 to count _trts - 1 do { _arr set [count _arr, [_i]]; for "_j" from 0 to count ( _trts / configName (_trts select _i) / "Turrets" ) - 1 do { _arr set [count _arr, [_i, _j]]; }; }; _arr };
Example call:hint str (vehicle player call KK_fnc_commonTurrets); //[[0],[0,0]]
See also allTurrets
Categories:
- Scripting Commands
- Introduced with Armed Assault version 1.00
- ArmA: Armed Assault: New Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Turrets
- Scripting Commands: Global Effect