Difference between revisions of "nearEntities"

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m (Text replacement - " \| *(([^=\| ]+)('''|\[\[)([^=\| ]+)) * +\|p1=" to " |s1= $1 |p1=")
m (Text replacement - " \| *([^= ]+) * +\|s2=" to " |r1=$1 |s2=")
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|p2= radius: [[Number]] - radius of the sphere
 
|p2= radius: [[Number]] - radius of the sphere
  
| [[Array]] of [[Object|Objects]] - not sorted
+
|r1= [[Array]] of [[Object|Objects]] - not sorted
  
 
|s2= position [[nearEntities]] [type, radius]
 
|s2= position [[nearEntities]] [type, radius]

Revision as of 01:19, 13 June 2021

Hover & click on the images for description

Description

Description:
Description needed
Groups:
Object Detection

Syntax

Syntax:
position nearEntities radius
Parameters:
position: Object or Array in format PositionAGL or Position2D - center of the sphere
radius: Number - radius of the sphere
Return Value:
Array of Objects - not sorted

Alternative Syntax

Syntax:
position nearEntities [type, radius]
Parameters:
position: Object or Array in format PositionAGL or Position2D - center of the sphere
[type, radius]: Array
type: String or Array of Strings - type(s) to search for
radius: Number - radius of the sphere
Return Value:
Array of Objects - not sorted

Examples

Example 1:
_list = player nearEntities 20; _list = ASLToAGL getPosASL player nearEntities 50; _list = player nearEntities ["Man", 1000]; _list = ASLToAGL getPosASL player nearEntities ["LaserTarget", 3000]; _list = player nearEntities [["Car", "Motorcycle", "Tank"], 50]; _list = ASLToAGL getPosASL player nearEntities [["Man", "Air", "Car", "Motorcycle", "Tank"], 200];

Additional Information

See also:
entitiesfindNearestEnemynearestBuildingnearestObjectnearestObjectsnearObjectsnearestLocationnearTargetsnearSuppliesnearestLocationWithDubbingnearObjectsReadynearRoads

Notes

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